The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:05:30 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
My Life With Master Playtest
state of the art - or my notions anyway
Pages: [
1
]
« previous
next »
Author
Topic: state of the art - or my notions anyway (Read 2054 times)
Ron Edwards
Global Moderator
Member
Posts: 16490
state of the art - or my notions anyway
«
on:
September 12, 2002, 01:58:56 PM »
Hi Paul,
Here's my rundown on the "state of the art" in My Life with Master.
1) Clarify the examples of "Less than / More than" so the latter do not contain negatives.
2) Clarify this issue: does the
exceptional
condition associated with Less Than necessarily a More Than of its own? And vice versa, is the exceptional condition associated with More Than necessarily a Less Than of its own? Going by the examples, it's sometimes yes and sometimes no - I think you need to consider this carefully.
I suggest that the exceptional case within a More/Less statement be
normal human ability
. This prevents conceptual overlaps between different More Than and Less Than statements, which I think is part of the source of the problems you're seeing.
3) Very possible - perhaps PC creation could include only one Less Than statement, rather than two.
4) Do not suggest, imply, or even make possible the concept of "negotiation" over who gets to use the Intimacy / Desperation / Sincerity dice. Your current prose does this - it indicates that a player should "spot" the GM about to use one, and then "claim" it via role-playing. I perceive this as a real problem; the player cannot "win" such negotiation because the bestowal of the die is the GM's choice.
As we discussed by phone, the whole portion should be rewritten to show that it's a "going once going twice" situation - under all circumstances, if the player wants a bonus die (and role-plays to get it), he gets it. No negotiation. The GM should only get the bonus die if the player literally doesn't want it.
5) Playtest a few times with a fairly high Reason score in hand, so that the issue of Self-Loathing gain (too fast?) can be addressed and you can arrive at a conclusion. If it works out as you anticipate, that gaining SL isn't too overwhelming if Reason is fairly high, then explain this carefully in the rules so play-prep can take it into account.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum