*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:17:03 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: The Parry Through question  (Read 601 times)
M. J. Young
Member

Posts: 2198


WWW
« on: September 14, 2002, 05:37:18 PM »

Quote from: Andrew Martin

This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back:
Quote

...a "parry-through" in which when your opponent tries to cut you, you cut towards him - the flat of your sword glances off the side of his, thereby deflecting his oncoming attack, resulting in your cutting into your opponent's body. In other words, this is both an attack and a deflection in a single stroke.


I've been wondering how to do this in my S dueling combat system (available on my site). Best I've come up with so far is a two actions, the first is a parry, the second is the attack. Yet, this doesn't seem to fit (and it seems to have the potential of being a "winning" move, if not carefully explained. Opinions? Advice?


This was raised http://www.indie-rpgs.com/forum/viewtopic.php?t=3455">here and killed as off topic for that thread, although not before several interesting solutions were presented. I thought I'd present one.

I would use a sort of relative success model between the attacker and the responder. Each is rolled as an attack. If the attacker's attack roll is better than the responder's, the initial attack succeeds. If the responder rolls better, he blocks the initial attack and lands his own. You would have to decide which way a tie went, but the choices would be both or neither--that is, either both attacks succeed, or the parry succeeds but the followthrough blow does not.

This gives the maneuver significant efficacy in the hands of a character whose ability is much better, but does not permit it to dominate combat between relative equals. It also allows a novice to use it against an expert, but not to succeed very often.

Hope that helps. Obviously implementation depends greatly on the details of your system.

--M. J. Young
Logged

Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #1 on: September 15, 2002, 05:08:05 AM »

Hi there,

Looks like folks took this issue here in Indie Game Design.

Best,
Ron
Logged
M. J. Young
Member

Posts: 2198


WWW
« Reply #2 on: September 15, 2002, 11:07:14 AM »

Yeah, I found it today. It takes a while for me to work through the forums, and when I was on Indie Design yesterday it had not yet been posted so I didn't know where it went and started my own.

The part I haven't figured out:

My thread:  "Posted: Sat Sep 14, 2002 8:37 pm    Post subject: The Parry Through question"

His thread:  "Posted: Sat Sep 14, 2002 8:09 pm    Post subject: Parry-Through"

But somehow his post manages to quote mine. I write on the subject of time travel, and I'm curious as to how that one was managed....

--M. J. Young
Logged

Andrew Martin
Member

Posts: 785


« Reply #3 on: September 15, 2002, 04:54:41 PM »

Quick, Marty, hide the Time Machine!
Logged

Andrew Martin
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!