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RPG Theory
Some mechanics I'm toying with...
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Topic: Some mechanics I'm toying with... (Read 1538 times)
Henry Fitch
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Posts: 149
Some mechanics I'm toying with...
«
Reply #15 on:
September 24, 2002, 04:56:41 PM »
Trivia: Another well-known system that uses roll-as-high-as-you-can-but-not-over is Unknown Armies.
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formerly known as Winged Coyote
kevin671
Member
Posts: 76
Some mechanics I'm toying with...
«
Reply #16 on:
September 25, 2002, 06:52:19 PM »
Unkown Armies...I'll check that out. But I'm thinking of dropping that whole concept and going with the pure low roll. It's a much simpler system, which is the effect that I'm trying for.
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"Know thyself," the master said to me "lest I verily clout thee over thine head with a really big stick and take thine shoes, thine coat, thine hat, thine wallet and thine watch."
And thus I was enlightened
kevin671
Member
Posts: 76
Some mechanics I'm toying with...
«
Reply #17 on:
September 28, 2002, 09:18:45 AM »
Here's an idea I just had:
Skill Tiers: Skills have various levels of training required. Some (like driving a car) are easy to learn and master, while others (like flying a fighter jet) require some form of advanced training, as well as prior knowledge of other skills. In my system, skills are grouped according to this theory. Tier 2 skills are those skills which require little training to use, and tier 1 skills are those which require advanced training.
Example Tier 2 skills: Driving a car, Basic (high school) mathematics, swimming, climbing.
Example Tier 1 skills: Linguistics, Engineering, Flying a fighter jet, Martial Arts.
Tier 2 skills may be used untrained, but tier 1 skills may not.
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"Know thyself," the master said to me "lest I verily clout thee over thine head with a really big stick and take thine shoes, thine coat, thine hat, thine wallet and thine watch."
And thus I was enlightened
Ron Edwards
Global Moderator
Member
Posts: 16490
Some mechanics I'm toying with...
«
Reply #18 on:
October 04, 2002, 07:58:09 AM »
Hi Kevin,
I may be a little over-stern in moving this thread to RPG Theory, but it seems to me as if it exists at the "pure fun idea" stage rather than at the "in development for publication" stage. Therefore I've moved it. Let me know if you think that's out of line; I'm not
totally
inflexible, after all.
Best,
Ron
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