Forum changes: Editing of posts has been turned off until further notice.
Started by James V. West, October 05, 2002, 11:40:40 PM
Quote from: Zoetrope10Thanks RonOTOH, if there is no conflict requirement and a player calls for but fails a roll, how does the GM narrate the outcome, unless the player somehow framed the general intent behind calling for a roll in the first place? Is that why there has to be a conflict before a player can call for a roll---so the GM can narrate a failed roll in the context of the conflict?Or is that one of the reasons James originally tied a player-called roll to a relevant player trait---to give context to a failed roll when the player didn't specify their intent?I'm a little confused.Z
Quote from: Ron EdwardsHi Z,Thus, by calling for such a roll, the player is "bringing a conflict into existence" which needs to be verbalized to some extent prior to the dice hitting the table. Once you understand this, then James' two descriptions of the process/point of the roll are complementary.
QuoteThe problem with requiring a trait to be involved is that, when a character has 0 Pool, it limits the way and extent that he or she can regain dice through rolls.
QuoteRolls are always about conflicts because either a conflict already presented itself or one is created with the declaration of intent.