The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:14:06 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Strange game dynamic forming...
Pages:
1
[
2
]
« previous
next »
Author
Topic: Strange game dynamic forming... (Read 2554 times)
Emily Care
Member
Posts: 1126
Strange game dynamic forming...
«
Reply #15 on:
October 08, 2002, 09:34:26 AM »
Quote from: Andrew Martin
Some players wouldn't want the total power and will never "go for it" as it were.
Kester seems to be describing a competitive system. Victory conditions, points or "tricks", to continue the card game analogy, might be useful to goad recalcitrant or uninspired players into assuming GM authority. Carrot and stick and all that. Something like the points you get in Inspectres perhaps. Are they franchise dice?
Andrew: I'm interested in hearing about your mechanics to distribute GM powers. Have you posted about it elsewhere? And if not, would you be tempted to so that this thread does not get derailed?
--Emily Care
Logged
Koti ei ole koti ilman saunaa.
Black & Green Games
Kester Pelagius
Member
Posts: 508
Current state of the system/premise...
«
Reply #16 on:
October 08, 2002, 03:29:55 PM »
Quote from: Emily Care
Kester seems to be describing a competitive system. Victory conditions, points or "tricks", to continue the card game analogy, might be useful to goad recalcitrant or uninspired players into assuming GM authority. Carrot and stick and all that. Something like the points you get in Inspectres perhaps. Are they franchise dice?
--Emily Care
Presently the system--integrated into a test game I am calling "Revenge of the Crypt Fiend", a Halloween Horror game-- is meant more for interactive table top play than it is for pure straight up storytelling. Though the underlying premise could be applied that way. (Actually it does allow for some narrative direction/redirection at present.)
However "Trumping" (or on the GMs part "Tricking") is a temporary method to not only get players involved, but to also develop the narrative. At least as I have it described thus far.
Of course just because a person can Trump doesn't mean they should, could, or even will have the points to try. Then again I am working on that. The rules are coming along, if taking too long. (I miss the sweet fun loving Pixies! <sniffle>)
The basic premise has undergone some revision and much expansion. But, yes, you sort of hit the nail on the head. I am trying to design the system in such a way there wont be any players who feel left out. Even the silent ones who seem content to just sit there. Everyone will be involved, or at least be able to involve themselves as much into the game, and shaping its outcome, as they want.
What? Curious about this "Revenge of the Crypt Fiend" game you've only just heard me mentioning?
;)
It's a Halloween Horror game, or maybe a Horror game for Hallowen would be a better description since the characters are Vampires, Specters, and the like...
On the bright side players in "Revenge" will get to roll on a Wandering Monster chart for their characters. Something which older gamers should get a kick out of, if no one else. :)
Kind Regards.
Logged
"The darkest places in hell are reserved for those who maintain their neutrality in times of moral crisis."
-
Dante Alighieri
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum