The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:45:15 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
Memento-Mori Theatricks
OctaNe: Playing for Points
Pages: [
1
]
« previous
next »
Author
Topic: OctaNe: Playing for Points (Read 1074 times)
Alan
Member
Posts: 1012
OctaNe: Playing for Points
«
on:
October 03, 2002, 05:24:13 AM »
Hi,
I haven't played OctaNe yet, but I noticed some things about the Stunt system:
Low Hazard rating rolls generate Plot Points more often and allow player narration more often, while High Hazard rolls burn points and allow GM narration more often.
Does this encourage players to extend low hazard conflicts to generate plot points, while high hazard conflicts get resolved more quickly?
Has anyone noticed this in play?
- Alan
Logged
- Alan
A Writer's Blog:
http://www.alanbarclay.com
Jared A. Sorensen
Member
Posts: 1463
Darksided
Re: OctaNe: Playing for Points
«
Reply #1 on:
October 03, 2002, 05:45:57 AM »
Quote from: Alan
I haven't played OctaNe yet, but I noticed some things about the Stunt system:
Low Hazard rating rolls generate Plot Points more often and allow player narration more often, while High Hazard rolls burn points and allow GM narration more often.
Does this encourage players to extend low hazard conflicts to generate plot points, while high hazard conflicts get resolved more quickly?
Has anyone noticed this in play?
Hi, Alan.
I'm curious to hear about this as well. :)
Actually, it's made to work as you've described -- the characters tangle with situations/opponents without any Hazard ratings (or at the most, low ones) and then work up to the Big Bad. By this time, they should have a nice little pool of Plot Points to spend on the high Hazard obstacles.
- J
Logged
jared a. sorensen /
www.memento-mori.com
joshua neff
Member
Posts: 949
OctaNe: Playing for Points
«
Reply #2 on:
October 03, 2002, 09:00:26 AM »
I was thinking this with both InSpectres & octaNe. With InSpectres, you have to accumulate a certain amount of points to reach endgame. With octaNe, it's not part of the rules, but it'll probably happen, as the PCs will need Plot Points to defeat the Big Bad. I like this. I think it will encourage Players to intiate conflicts, so that rolls are required, to accumulate more points. With both games, needing more rolls means creating more story. Nice.
Logged
--josh
"You can't ignore a rain of toads!"--Mike Holmes
Alan
Member
Posts: 1012
OctaNe: Playing for Points
«
Reply #3 on:
October 03, 2002, 09:13:41 AM »
Hi,
I like the mechanic as well, but I was wondering if it affects the amount of dramatic detail that goes into low-hazard vs. high-hazard conflicts. In my ideal game, a high-hazard conflict would have more detail and interaction than any single smaller conflict.
Does this happen in real play, or does the mechanic encourage extending lesser conflicts while resolving the bigger ones as quickly as possible?
What does actual play demonstrate?
- Alan
Logged
- Alan
A Writer's Blog:
http://www.alanbarclay.com
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum