The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:09:02 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
GNS Model Discussion
GNS a sign of sophistication and maturity...
Pages:
1
[
2
]
« previous
next »
Author
Topic: GNS a sign of sophistication and maturity... (Read 2464 times)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
GNS a sign of sophistication and maturity...
«
Reply #15 on:
October 17, 2001, 11:45:00 AM »
Now, Jared...let's not beat up on the new guy.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
TrizzlWizzl
Member
Posts: 27
GNS a sign of sophistication and maturity...
«
Reply #16 on:
October 17, 2001, 01:26:00 PM »
I don't feel really all that beat upon at this point but I appreciate you sticking up for me. :smile:
Um... as far as whatizname's post goes about the GM not being so 'high and mighty' any more: I would totally agree. In fact, I feel that the GM should be more concerned with the players' stories than the other way around. I wasn't playing back in '83, so I don't really have a lot of 'high and mighty' GM baggage to carry around. My opinion is simply that the GM should concern himself with providing the players with the raw material neccesary for them to have fun in his game.
Logged
Laurel
Member
Posts: 243
GNS a sign of sophistication and maturity...
«
Reply #17 on:
October 17, 2001, 01:56:00 PM »
Quote
My opinion is simply that the GM should concern himself with providing the players with the raw material neccesary for them to have fun in his game.
I think the two primary goals of a GM should be to personally have fun, and help players have fun. I think GNS is a tool that can be used to determine if I, as a GM, will have fun running a game using -this- system, for -these- players. Because the GNS made me really think about what, in RPGs, did I find "fun". Creating/Solving puzzles? No. Adhering to a packaged setting/NPCs and resolving combat through specific prescribed steps? No. Creating these stories based off the PCs backgrounds rather than vice verse. Yes. Games where players might actually start to cry when their characters do, where players shout and slam their fists when their characters were angry without pre-planning it? Yes.
Aha! With the help of GNS, I now realize that in order to really have fun, I need to work with games and players that correspond with my own mode of play (strongly Narrative with heavy Immersion), and that if my players or the game system we were playing have different objectives and fall elsewhere in the GNS model, I've got lots of useful information about what adaptations in my GM style I should probably make for the game session.
Laurel
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
GNS a sign of sophistication and maturity...
«
Reply #18 on:
October 17, 2001, 02:25:00 PM »
TW,
When I see any evidence that you have understood anything I've presented, I'll be happy to respond in detail. Right now, I have seen numerous things in your posts that bear NO - absolutely no - relationship to any claim I've ever made.
Here are my claims.
Thing #1: GNS theory is about having fun, and nothing more. Everything else about it is directed only toward the role of having fun.
Thing #2: if role-playing is not fun, something's wrong. You say, "It's the GM!" I say, it's the people, all right - one of them, some of them, all of them. Who knows if, in this case, it's the GM? Might be.
Again, I don't have time to deal with people who ascribe bizarre notions to me that don't correspond to these. That's what the essay is for.
Best,
Ron
[ This Message was edited by: Ron Edwards on 2001-10-18 12:22 ]
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum