Forum changes: Editing of posts has been turned off until further notice.
Started by lumpley, October 18, 2002, 01:04:29 PM
Quote from: ValamirSo the starving vampire would be more likely to not have narrative control...meaning the GM is free to narrate his out of control bestial behavior that ends up in the slaughter of innocent people...while the satiated vampire would be more likely to get narrative control, meaning he can be just as smooth and "normal" or whatever as he wishes. When the character is "in control", the player is "in control" When the character loses control, the player loses control.
Quote from: lumpleyYou have red dice for violence and white dice for restraint.When you do something, declare a violent action and a restrained action.You always roll 8 dice. When you've just fed, you roll 7 white and 1 red. When you're ravenous, you roll 1 white and 7 red.The red successes are the successes you get if you do the violent action. The white successes are the successes you get if you do the restrained action. You get to choose which to take.
Quote from: Paul CzegeAnyone who's ever dated a girl with control issues knows just how scary control can be. I think it's a fantastic notion. The kind that makes the lack of control notions in Vampire games seem gauche in comparison.