Forum changes: Editing of posts has been turned off until further notice.
Started by GMSkarka, October 01, 2002, 12:11:26 PM
Quote from: Mike HolmesThis is intriguing. What do you mean by the "operating systems" comment? Can you expand on that at all? It sounds like you have a concept, but I'm not getting it, precisely. Does it mean that there's a separate magic system for each school of magic? Or does it simply imply the list of mods for the school?
QuoteDynamic rolls, however-- For every 6 points by which the difficulty exceeds the roll, the character loses 1 die of that concentration (going from the LEFT-- that's right, you lose Wild first, then Active, until you can only react, and then not even that).
QuoteCombat: Use the core system above—straight opposed rolls for hand-to-hand, and Dynamic rolls against range-based difficulty for musketry.
Quote from: wfreitagQuoteShouldn't this be the other way around? Wouldn't a failure in hand to hand be much more likely to compromise your tempo (ability to be active) than a failure in shooting at a distant target?Actually, I'm afraid that I didn't explain that well enough...both rolls in that case are dynamic (any roll that is opposed is dynamic, compared to just comparison with a static difficulty number)and hence, both are equally able to compromise one's tempo.Static rolls are never used in combat.Combat, for better or worse, is drama.GMS
QuoteShouldn't this be the other way around? Wouldn't a failure in hand to hand be much more likely to compromise your tempo (ability to be active) than a failure in shooting at a distant target?
Quote from: wfreitagBut on the other hand, it is drama, so maybe "ordinary misses" isn't a valid concept. I guess you could say that it's not the failure, it's whatever factor accounted for the failure, that has the lingering discomfiting effect. Is that the idea? (I'm quibbling, but this could also impact the magic system(s), so I want to get it straight.)
Quote from: BalbinusHow does this aspect of chargen work?
Quote from: GMSkarkaQuote from: BalbinusHow does this aspect of chargen work?First, I should explain how skills work. There is no quantification of skills--they represent training. You either have had the training, or you have not. More advanced training is represented by seperate skill. (Advanced Horsemanship as compared to Horsemanship, for example).
Quote from: Mike HolmesSo two swordsmen would only be able to distinguish themselves via their stats?