The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:13:34 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Maths request- the odds on a mechanic
Pages: [
1
]
« previous
next »
Author
Topic: Maths request- the odds on a mechanic (Read 575 times)
Bailywolf
Member
Posts: 729
Maths request- the odds on a mechanic
«
on:
October 12, 2002, 05:33:43 PM »
OK, here is the die mechanic I'm working with:
You have a pool of dice ranging from 2 to 10. To get a result, you roll your dice, and subtract the lowest roll from the highest roll. The result spread looks like this:
0 Setback- you fail & suffer some other misfortune
1 Failure- the GM describes it
2 Basic Success- player describes it, GM inserts a "BUT"
3 Success- player describs it, GM inserts an "AND"
4 Full Success- exactly what Player intended
5 Success Plus- player describes success plus an "AND"
Difficulty is figured like so:
Typical Task 0
Hard Task 1
Very Hard 2
Outside character's experience +1
Situation difficulty +1
Task is boring, anoying, or against the spirit of the setting +1
A point of difficulty means you have to ditch your highest rolled die... more then one point of difficulty means you have to ditch more than one high die.
Example:
Darian Peel- catsuited secret agent- is trying to pick a lock. Her Wits score is 3 and she has 3 levels of Espertise with Breaking and Entering. She has 6 dice to roll. The lock is fairly challanging (1 diff) but she left her lock picks at home and is doing it with a hair pin instead (+1 diff). The total difficulty is 2. Her 6 dice roll out as follows: 6, 6, 5, 3, 3, 2. Darian has to ditch the two 6's, so her result is 3 (5-2=3). A Success- she gets the lock open, and the GM uses the "AND" option to drop a red herring, saying that Darian's notices recent tool marks around the lock...as if she wern't the first person to pick it...
OK.
So can anyone help me figure the odds on this mechanic? I'd apreciate any help you can offer.
Thanks
-Benjamin
Logged
DaR
Member
Posts: 62
Re: Maths request- the odds on a mechanic
«
Reply #1 on:
October 12, 2002, 07:16:37 PM »
Quote from: Bailywolf
So can anyone help me figure the odds on this mechanic? I'd apreciate any help you can offer.
This doesn't break down easily, due to the fact that the difficulty penalty isn't assessed until after the dice rolled. However, a quick monte carlo simulation provides the following:
Code:
No difficulty:
dice
success rating
0 1 2 3 4 5
2 16.7% 27.8% 22.3% 16.6% 11.1% 5.6%
3 2.8% 13.9% 22.2% 25.0% 22.2% 13.9%
4 0.5% 5.4% 15.4% 25.4% 29.9% 23.3%
5 0.1% 1.9% 9.2% 22.0% 34.0% 32.8%
6 0.0% 0.6% 5.1% 17.4% 35.0% 41.7%
7 0.0% 0.2% 2.8% 13.0% 34.0% 50.0%
8 0.0% 0.1% 1.4% 9.4% 31.7% 57.4%
9 0.0% 0.0% 0.7% 6.7% 28.7% 63.9%
10 0.0% 0.0% 0.4% 4.6% 25.6% 69.4%
Code:
1 die difficulty:
dice
success rating
0 1 2 3 4 5
3 23.6% 34.7% 22.3% 12.5% 5.6% 1.4%
4 5.1% 22.4% 28.9% 24.6% 14.5% 4.4%
5 1.0% 10.7% 24.7% 30.6% 24.0% 9.0%
6 0.2% 4.4% 17.5% 31.2% 31.9% 14.7%
7 0.0% 1.8% 11.1% 28.3% 37.5% 21.3%
8 0.0% 0.7% 6.7% 23.8% 40.8% 28.0%
9 0.0% 0.3% 3.9% 19.1% 42.0% 34.7%
10 0.0% 0.1% 2.2% 14.8% 41.5% 41.4%
Code:
2 die difficulty:
dice
success rating
0 1 2 3 4 5
4 30.6% 38.5% 19.8% 8.4% 2.5% 0.3%
5 8.1% 30.5% 32.0% 20.2% 8.0% 1.2%
6 2.0% 17.1% 32.3% 30.1% 15.6% 2.9%
7 0.5% 8.3% 26.3% 35.4% 24.0% 5.4%
8 0.1% 3.7% 19.1% 36.3% 32.0% 8.8%
9 0.0% 1.6% 12.8% 34.1% 38.7% 12.8%
10 0.0% 0.7% 8.2% 30.1% 43.8% 17.3%
Code:
3 die difficulty:
dice
success rating
0 1 2 3 4 5
5 37.1% 40.2% 16.5% 5.2% 1.0% 0.1%
6 11.6% 37.5% 31.6% 15.0% 4.0% 0.3%
7 3.3% 24.3% 36.8% 25.9% 8.9% 0.8%
8 0.9% 13.3% 34.1% 34.5% 15.5% 1.7%
9 0.2% 6.7% 27.6% 39.4% 23.0% 3.2%
10 0.1% 3.2% 20.4% 40.7% 30.7% 5.0%
Code:
4 die difficulty:
dice
success rating
0 1 2 3 4 5
6 43.2% 40.1% 13.1% 3.2% 0.4% 0.0%
7 15.5% 43.0% 29.2% 10.4% 1.8% 0.1%
8 4.9% 31.4% 38.5% 20.3% 4.7% 0.2%
9 1.4% 19.1% 39.8% 30.2% 9.0% 0.5%
10 0.4% 10.5% 35.3% 38.1% 14.7% 1.0%
Code:
5 die difficulty:
dice
success rating
0 1 2 3 4 5
7 48.8% 39.0% 10.2% 1.8% 0.2% 0.0%
8 19.7% 47.0% 25.6% 6.9% 0.8% 0.0%
9 7.0% 38.0% 37.7% 15.0% 2.3% 0.1%
10 2.2% 25.5% 42.7% 24.5% 4.9% 0.1%
Code:
6 die difficulty:
dice
success rating
0 1 2 3 4 5
8 53.8% 37.3% 7.8% 1.0% 0.1% 0.0%
9 24.0% 49.5% 21.8% 4.4% 0.4% 0.0%
10 9.3% 43.9% 35.2% 10.5% 1.1% 0.0%
It's not clear what happens if you have a difficulty which reduces you to only one die. Do you automatically succeed with what you roll, or automatically fail?
If the handling time works out well, it's a fairly pretty set of probability curves.
-DaR
Logged
Dan Root
Bailywolf
Member
Posts: 729
Maths request- the odds on a mechanic
«
Reply #2 on:
October 12, 2002, 07:52:51 PM »
Yeah- less than 2 dice means you need to try something else- no chance.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum