The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:41:13 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Low CTN spells?
Pages:
1
[
2
]
« previous
next »
Author
Topic: Low CTN spells? (Read 3776 times)
Bob Richter
Member
Posts: 324
Low CTN spells?
«
Reply #15 on:
October 17, 2002, 11:20:17 AM »
Quote from: Mike Holmes
Sorta. I'm thinking of stuff with permenant effects. The second example is right out (actually damages the door). The first example solves the hunger only temporarily. The last one is permenant but not very physical. You don't see the results.
I'm looking for something permenant, creative, and really felt by a lot of people.
Mike
Well, as you know, making anything permanent would defy the Second Law of Thermodynamics (which is physics, and therefore, something magic can't defy.)
But you can make things relatively long-lasting and impressive.
But most of those are high CTN spells.
You want things around CTN 4 or 5.
And it seems you want physical things as well, which means using Movement, Growth, and/or Sculpture.
Hm.
*Thinking*
I can't really think of anything that fits those many descriptions, aside of the "make a wall" spells proposed earlier (which would make an awfully small wall, IMHO)
Destruction is easier than creation. An amusing restatement of the Second Law of Thermodynamics.
If you ask for easy spells, you're bound to get simple, dirty, destructive spells. And a few constructive ones of less effect (as you've seen.)
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Low CTN spells?
«
Reply #16 on:
October 17, 2002, 01:37:23 PM »
That was exactly my point Bob. The talented Sorcerer is one who can create. Any fool sorcerer can destroy stuff. Takes little talent to make an effective spell there.
Let's bump it up a CTN to 6 can I create anything cool there?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Brian Leybourne
Member
Posts: 1793
Low CTN spells?
«
Reply #17 on:
October 17, 2002, 02:03:20 PM »
Hmm.. something lasting and impressive.
OK, how about:
T1 (stone), R1 (touch), V2 (200 lbs), D0, L4 (sculpture 3, Vision 3). Total CTN: 8, reduced to 6 for formulisation.
Sorceror takes 200lbs of unworked stone, and uses vision 3 and sculpture 3 to refashion it molecularly into diamond (or cheese, or whatever, but diamond is more impressive), and physically to make a statue of Xanar Shard-Finder.
Impressive? Check. Lasting? Check. Will be stolen in seconds? Check.
As far as I can tell from Jake's comments, it's permanent without further effort. However, the question arises as to whether Sculpture 3 along with Vision 3 will allow you to manipulate molecules so as to change their composition, adding or subtracting electrons from atoms to change one type of matter into something else, but I assume this is possible (Concept 2/3 seems to make this OK). Jake?
I would probably also make the sorcerer roll a MA/Craft: Artist or similar to make a good job of the statue, but lets face it - a life-sized diamond statue is pretty good either way :-)
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Jake Norwood
Member
Posts: 2261
Low CTN spells?
«
Reply #18 on:
October 17, 2002, 02:04:36 PM »
Sounds good to me. The "permanancy" limitation is really to keep sorcerers from covering themselves in invisible armor that doesn't hinder and never goes away. And the like.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Lyrax
Member
Posts: 268
Low CTN spells?
«
Reply #19 on:
October 17, 2002, 02:40:17 PM »
Quote from: Jake Norwood
Sounds good to me. The "permanancy" limitation is really to keep sorcerers from covering themselves in invisible armor that doesn't hinder and never goes away. And the like.
If I had a goofball sorceror player in my game who did that, I'd tell him that he could no longer eat (unless you take your armor off. What's that? Can't do it? Too bad) or something similar. That would be hilarious.
Oh, and the wall spell wouldn't be a necessarily small wall. It would take a while to build, perhaps multiple castings even, but two TN 4 or so spells are nothing compared to one TN 7 spell. Especially if done via Spell of Three.
Logged
Lance Meibos
Insanity takes it's toll. Please have exact change ready.
Get him quick! He's still got 42 hit points left!
Bankuei
Guest
Low CTN spells?
«
Reply #20 on:
October 17, 2002, 02:41:28 PM »
So perhaps to clarify permancy, what is meant is that any physical changes are indeed permanent, but magical effects that
continue
to defy natural law are not permanent? For example, changing the statue into diamond is fine, since diamond naturally exists. Whereas changing the statue into a glowing spectral energy construct would not be a permanent, since spectral energy isn't a physical substance just lying around.
Is this correct, Jake?
Chris
Logged
Lyrax
Member
Posts: 268
Low CTN spells?
«
Reply #21 on:
October 17, 2002, 02:54:51 PM »
What I think Jake will say: Yeah, that's about right.
What I know that I say: That's pretty much how I play it. If you build a bridge, the bridge stays. If you make the bridge glow, then either the glow goes away or you lose sorcery pool -- permanently -- to keep it glowing. Normal objects don't shrink, glow, grow, or be animated by magical means. Use your common sense.
Logged
Lance Meibos
Insanity takes it's toll. Please have exact change ready.
Get him quick! He's still got 42 hit points left!
Jake Norwood
Member
Posts: 2261
Low CTN spells?
«
Reply #22 on:
October 17, 2002, 09:30:35 PM »
Quote from: Bankuei
So perhaps to clarify permancy, what is meant is that any physical changes are indeed permanent, but magical effects that
continue
to defy natural law are not permanent? For example, changing the statue into diamond is fine, since diamond naturally exists. Whereas changing the statue into a glowing spectral energy construct would not be a permanent, since spectral energy isn't a physical substance just lying around.
Is this correct, Jake?
Chris
Yeah, that's about right. As I see it it's very much an issue of Social Contract (what does your group think it should be) and "natural" versus "obviously mystical" effects, like the glowing bridge. TROS magic is really pretty ambiguous...and that's on purpose.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum