Forum changes: Editing of posts has been turned off until further notice.
Started by Matt Wilson, October 22, 2002, 11:01:44 AM
Quote from: ValamirThe catch is that once you get the players to think in terms of action first, that the GM isn't there to screw them...you can't turn around and abuse their new found trust by ganking them with something that previously they'd have meticulously searched for and avoided.
Quote from: ValamirOrkworld Trouble Points are one of the best examples of doing this.d20 already has Challenge Ratings that allow GM's to assign XPs to anything you want such as exploring a derelict starship.
Quote from: ValamirAnother favorite trick is the "Ok, make a roll for that", and then say "No" or "You dont find anything" before the dice stop rolling. I use this to begin to establish what rolls I consider trivial and they don't have to bother making rolls for.
Quote from: itsmrwilsonAs for d20, yes there are challenge ratings, but what if you not only get players to take exciting risks, but also you give them the ability to decide how much is at stake? Maybe in d20 the players could declare that the ship is X challenge rating because they really need X worth of "treasure" to repair their ship. It's an immediate reward for making the game more interesting. Sort of like how Sorcerer encourages the GM to dish out bonus dice for cool actions.