Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, October 22, 2002, 02:36:01 PM
Quote from: Ron Edwards1) Is it well-written enough such that you could stand to read the rest of the story?
Quote2) Can you see Sorcerer "speaking" through it, thematically?
Quote3) Do you think a substantial, complete short story (in direct contrast to 99% of most "fiction" in game texts) is an effective way to present these issues? (It's followed by rules & game stuff pertaining to the sorcery and the setting.)
Quote3) Scott and by extension Paul are absolutely right about the role of the story - it's Color, not exemplar of play-result. Part of my goal is to use Color well to help convey what I mean, because frankly, the technical part of this chapter (and the section in Chapter 2 which introduces the basics) is really dry.
Quote<Clipped "dry" text>
Quote from: fleetingGlowI have to go to class . . . more on this later.