The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:38:38 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Horror gaming? Why?
Pages:
1
[
2
]
« previous
next »
Author
Topic: Horror gaming? Why? (Read 1545 times)
Uncle Dark
Member
Posts: 215
Horror gaming? Why?
«
Reply #15 on:
December 13, 2002, 10:16:06 PM »
A good book that speaks to this thread is Stephen King's
Danse Macabre
, in which he looks at American horror film between 1950 and 1980, examining and exploring its themes. It would be interesting to see a
DM 2
which looks at the ideas he develops in light of films from 1980-2000, but I don't think Mr. King's going to do that for me anytime soon.
IMHO, the best horror fiction is fiction which explores a particular emotional theme. For instance, Clive Barker's novella
The Hellbound Heart
(which became the movie
Hellraiser
) is about people who use sensation to fill emotional voids. His
Cabal
(filmed as
Nightbreed
) is about masks and people who decieve each other about what they really are.
The Damnation Game
is about the fear of death. The supernatural elements simply allow the exploration of these emotional territories to be staged on a grand scale.
Also, the supernatural elements sometimes allow us to look at aspects or consequences of a particular process in a clear, overt way that burying them in a more subtle, "realistic" story would. Taking the examples above, the Cenobites from THH are the ultimate sensation junkies: emotionally voids driven to inhuman extremes of pain and pleasure. The Tribes of the Moon (Nightbreed) from
Cabal
give a striking contrast to the human monsters (the psychologist, the sherrif, the priest) in the book. Sure, the 'breed are monsters, but they don't hide it. You know what you're getting into.
One more point before I get off the stand: I am very hard to scare, at least as far as games and movies are concerned. I just don't feel a visceral fear reaction to pretend threats. Creepiness, on the other hand...
What I loved about
The Ring
is that it was sublimly creepy. The line was drawn between the "real" world of the characters' lives and the "imaginary" world of the video. The way this line was blurred over the course of the seven days was fantastic.
I guess that means that creepiness, to me, is that creeping feeling that reality is coming apart, or was never what I thought it was. And not in a good way.
Lon
Logged
Reality is what you can get away with.
Seth L. Blumberg
Member
Posts: 303
Horror gaming? Why?
«
Reply #16 on:
December 14, 2002, 03:40:06 PM »
Hello, VegasThroat, and welcome to the Forge.
While this is a very interesting discussion, it's customary here at the Forge not to post to threads that have lain idle for more than a month or so. It's better to start a new thread and include a link to the old one.
Also, VegasThroat, you might want to take a look at the
GNS article
for some insight into the "narrative/role-playing" vs. "accumulation/accomplishment" issue, and why we try not to treat it as a dichotomy.
Logged
the gamer formerly known as Metal Fatigue
Seth L. Blumberg
Member
Posts: 303
Horror gaming? Why?
«
Reply #17 on:
December 14, 2002, 03:57:30 PM »
Okay, I see Clinton has already pointed this out. I'm going to slink off into the corner with my tail between my legs for a bit now, if you'll excuse me....
Logged
the gamer formerly known as Metal Fatigue
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum