The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:07:26 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Quick Sorcerer mechanical question
Pages: [
1
]
« previous
next »
Author
Topic: Quick Sorcerer mechanical question (Read 919 times)
Tim Denee
Member
Posts: 154
Quick Sorcerer mechanical question
«
on:
October 31, 2002, 10:27:49 PM »
I roll 3d10, and get three 10s. The GM, on this opposed roll, rolls 10d10 and gets, um, three 10s and a whole bunch of lower crap.
Now, what happens? The tied 10s cancel out, yes? Leaving the GM with the lower crap, and me with... nothing. Do
all
the GM's other dice count as Total Victory dice? Do we reroll? If the former, it would seem that I was better of rolling lower (two 10s and a 9, e.g, giving the GM only one success).
Logged
Tim Denee
Member
Posts: 154
Quick Sorcerer mechanical question
«
Reply #1 on:
October 31, 2002, 10:30:50 PM »
Oh, and also:
When the damage chart says "[X] penalty for next action", does it really mean "[X] penalty + [lasting penalties] for next action"?
Edit: one more thing, which I assume is a typo but I just wanted to check.
Pg. 92:
Quote
Joanna rolls 6 dice (given her Lore score and various modifiers), getting 10, 8, 7, 7, and 5. The demon's power is 4, so the GM rolls four dice, getting 10, 5, 5, and 5. Joanna has won with one victory"
This is wrong, right? The two tied tens cancel out, leaving Joanna with three dice (two 7s and the 8) higher than the demon's three 5s. Three victories. Correctomondo?
Logged
Tim Denee
Member
Posts: 154
Quick Sorcerer mechanical question
«
Reply #2 on:
October 31, 2002, 10:41:40 PM »
OK, this'll be the last self-reply, I promise.
But jeez, I think I just figured out the answer myself by simply reading the darn rulebook...
"If the two highest dice are tied, go to the next highest pair and compare them, until one opponent wins. If absolutely every pair is tied, either resolve the conflict in some way or roll again"
So in my first question, it'd be a case of every pair being tied.
In the bit from the rulebook I quoted, the tens were discarded and then the next highest pair was compared; the 8 and the 5. 8 wins, one success for Joanna. Gotcha. Moral of the story: if the highest dice are tied, the victor can only get one victory, max.
Moral of the story #2: read the damn rulebook properly!
But I'd still like my second question answered, please (about the penalties).
Logged
Fabrice G.
Member
Posts: 206
Quick Sorcerer mechanical question
«
Reply #3 on:
November 01, 2002, 01:28:07 AM »
Hi Tim,
yep, for the penalties that's [for the next action + lasting] for the next action. Uh...that hurts ! :)
And about the exemple p.92, it has been corrected in the errata.
Joanna wins with three victories.
Take care,
Fabrice.
Logged
Tim Denee
Member
Posts: 154
Quick Sorcerer mechanical question
«
Reply #4 on:
November 01, 2002, 01:43:59 AM »
Oh fart. There's errata on sorcerer-rpg.com.
Of course
there's errata. Silly me.
Thanks Fabrice.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum