*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 05:07:09 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Charnel Gods] Now available  (Read 1161 times)
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« on: November 05, 2002, 03:27:31 PM »

Hi there,

Charnel Gods is available for purchase at the Sorcerer site.

Best,
Ron
Logged
greyorm
Member

Posts: 2233

My name is Raven.


WWW
« Reply #1 on: November 05, 2002, 03:44:01 PM »

PRAISE THE FRIGGIN' GODS!  WHOOP!!
Logged

Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
hardcoremoose
Acts of Evil Playtesters
Member

Posts: 669


WWW
« Reply #2 on: November 05, 2002, 06:18:49 PM »

Hey all,

Charnel Gods is indeed ready to rock and roll.  In fact, some of you are already jammin' with it.  This thing is cool as hell, but for those who remained unconvinced, here's what you get:

  - A grim cosmology totally unlike anything you've seen before.
  - The Fell Weapons - the most powerful magical items ever.
  - Rules for creating (and destroying) Epochs - fully realized pulp fantasy settings within the greater meta-setting of Naur Tier.
  - The Inheritance Rules, so that while Heroes may come and go, the players' gains need not.
  - Advice for staging a better Doomsday.
  - Sample Fell Weapons, Heroes, Nameless, Ancients, and Bygones, as well as rules for creating your own.
  - Profusely illustrated by veteran Sorcerer artist Jeremy McHugh and newcomers Malachi Penney and Dave Hendee.
  - 51 pages, all layed out for you by the great Matt Snyder.
  - 2.7 meg.


Charnel Gods can be purchased http://www.sorcerer-rpg.com/product-listing.php">here.  If you've already seen it, let me and everyone else know what you think.

Take care,
Scott
Logged
Andy Kitkowski
Member

Posts: 827

I LIKE GAMES


WWW
« Reply #3 on: November 06, 2002, 02:42:39 PM »

Daaaaaaaaaaaaaaaaaamn, boy.  Sounds incredible.

My money is yours.
Logged

The Story Games Community - It's like RPGNet for small press games and new play styles.
Paul Czege
Acts of Evil Playtesters
Member

Posts: 2341


WWW
« Reply #4 on: November 07, 2002, 06:07:57 PM »

Scott,

What's the delay on promoting Charnel Gods at RPG.net, Gaming Outpost, and RPGnews.com?

Paul
Logged

My Life with Master knows codependence.
And if you're doing anything with your Acts of Evil ashcan license, of course I'm curious and would love to hear about your plans
hardcoremoose
Acts of Evil Playtesters
Member

Posts: 669


WWW
« Reply #5 on: November 07, 2002, 09:48:58 PM »

Paul,

As you well know, I have some plans for RPG.net (and the other sites) which include press releases, eventually a review or two, and scouring the forums for opportunities to plug Charnel Gods.  But I'm holding off on the media blitz until Monday.

It's not my main reason for doing so, but I kinda' like the idea that The Forge got a few days jump on the rest of the internet.

Anyone out there with clever promotional ideas, let loose.  I'm listening.

- Scott
Logged
Alan
Member

Posts: 1012


WWW
« Reply #6 on: November 09, 2002, 06:46:21 PM »

I've just finished reading Charnel Gods and I say bravo!  It provides an awesome realization of demon's as weapons.  The Carrion Grounds images send shivers down my conceptual spine.  The prospect of creating more than one epoch through the course of a campaign appeals to my world-builder impulse - I think it'll appeal to many others as well.

Good job.  

Now to find some players . . .
Logged

- Alan

A Writer's Blog: http://www.alanbarclay.com
Spooky Fanboy
Member

Posts: 585


« Reply #7 on: November 24, 2002, 12:03:20 PM »

Sigh...

Charnel Gods is good, damn good. Now all I need is someone to PLAY THE FRIGGIN' GAME and I'd be oh-so-very happy.

Sadly, the players in my area are timid, hidebound souls, and my ability to coordinate an online game borders on nonexistent, so...
Logged

Proudly having no idea what he's doing since 1970!
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!