Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, November 11, 2002, 05:05:21 PM
Quote from: WaltThis is railroading, it's illusionism, and it's functional.
Quote from: Pale Fire??? I don't know if you're saying that illusionist techinques are GNS-less or that they are applicable across the whole spectrum of GNS play?
Quote from: Mike HolmesIsn't this the same as saying "Illusionist methods in Narrativist gaming is usable if not all of play is narrativist"? Just to disagree and get you to lay out a good example :)
Quote from: Mike HolmesThen I fear that maybe I have failed to make myself clear. I'm talking about inflexible illusionism, not inflexible sim play. I too have enjoyed many games of inflexible sim, including as much CoC I've been able to participate in (I love horror). What I'm discussing, since it might not be clear, is low flexibility illusionist gaming as a way to make GM created adventures work.Obviously if you're running a bought adventure you have little option but to run what's written. If the players seem to be wandering out of the book an illusionist push in the right direction might be needed. This is not the same as playing a consistent low flexibility illusionist game. (But maybe we're tripping over semantics here. I see an "illusionist game" as a game that heavily relies on illusionist methods - and as such the occasional use mentioned above wouldn't be enough to call it illusionist. If one is employing a wider use of illusionist games which contains any game in which illusionist methods are ever employed, then the meaning of my words will be out of context)Usually I see the dysfunctional illusionism appear when a GM created scenario which has the story whole story preloaded (where it could have been customized during play). What has happened here is that the GM voluntarily has chosen to ignore player input. It is a difference between the GM and the players exploring a written scenario together (and the GM using the illusionism to keep the game "on topic") as opposed to the players exploring the GM's scenario (where the illusionism is kept "on" to avoid the players from messing up the GM's preloaded story).
Quote from: Seth L. BlumbergActually, Walt, there has historically been much acrimony over whether "railroading" and "functional" are mutually exclusive. Many people consider "railroading" to mean something like "dysfunctional use of GM Force".
Quote from: Mike HolmesFirst, it should be obvious that all we've been describing here is GM technique, and the extent to which players assent to it, and can note it. As such I see it having no realtinship, particularly, to any GNS mode.