Forum changes: Editing of posts has been turned off until further notice.
Started by Jonathan Walton, December 03, 2002, 10:44:06 PM
Quote from: Jonathan WaltonThink about it. How do you normally see religion depicted in role-playing?[*]A priest of the Old Ones kidnaps a PC to sacrifice to his dark masters[*]The Priest of Light raises his staff and calls on the gods to drive back the undead[*]Your Angel rolls d666 to try to get the attention of her Archangel[*]The Buddhist monk talks about compassion before whipping out the kung fu[*]The corrupt and hypocritical Cardinal tries to destroy the virtuous musketeers[*]Etc.[/list:u]Is there anyone who thinks this is an accurate depiction of religion?
Quote from: thothAlso, when you say handle religions realistically do you mean; as if the religion were real and 'correct' or as they truly are in the real world?
QuoteIs there anyone who thinks this is an accurate depiction of religi[on? I certainly hope not. Sure, there are certainly some people who practice their faith in a superficial or even perverse manner, but I would imagine that most believers feel that they have a more personal and hard-to-describe relationship with their God/gods or beliefs.
Quote from: Jonathan WaltonWhen you know how many hit points Zeus has, it's hard to revere him in the same way. Likewise, if the book describes all the various layers of Hell in detail, or maps out the transmigration of the soul, a great deal of the mystery is lost. Some beliefs become clearly defined as "correct," which, in effect, destroys the whole idea of faith, the very foundation of religion itself.
Quote from: contracycleI'm concerned that this projects a modern conception of religion back in time innaprorpriately. Firstly becuase I don't think the practitioners of ancient religion were at all interested in faith, but in explaining the weirdness around them. Secondly, I feel a lot of these made, or were intended to make, hard factual statements about the world, i.e. that mountain IS god X, we know that firmly. Of course all this comes back to how you conceptualise religion in the real world, both today and historically.
Quote from: wyrdlyng...the real reason is simply lack of interest on the part of the players.
Quote from: Le JoueurOf course not. Every example given is exactly how role-playing games treat any organization.
Quote from: C. EdwardsBasically, I think RPGs do just fine with religion. If I want to deal with the intricacies and details I'll join a seminary.
Quote from: Uncle DarkSo, if we want players to care about a game's religions (in the same way they care about their characters), then we need to build mechanics that treat religion the way we want it treated.
Quote from: contracycleI'm concerned that this projects a modern conception of religion back in time inappropriately.
Quote from: Jonathan WaltonQuote from: Le JoueurOf course not. Every example given is exactly how role-playing games treat any organization.Very true, and a nice point. But that's not really what I'm talking about. It's not how role-playing depicts the Church or organized religion that bugs me....What I'm getting at is how role-playing depicts personal religious beliefs. We tend to always get zealots and non-believers, with no real middle ground. Surely it's not because personal faiths are uninteresting.