Forum changes: Editing of posts has been turned off until further notice.
Started by Valamir, December 03, 2002, 09:02:33 PM
Quote from: thothPersonally though, if one has the time, resources, and desire, I ask "Why not create a new system?". Yeah, I know it sounds kinda silly, but I think it's better to encourage than discourage in pretty much every situation.
Quote from: ValamirI doubt we have any d20 first players here on the Forge but perhaps we do or someone knows someone who is. I'd be interested in following up on Matt's point. Do we see the broadening horizon? When d20 takes the D&D core rules to a new place (be it Nyambe or Mutants and Masterminds or Cthulhu or what have you) are we seeing D&D3e player expanding out into these new territories because they are already familiar (mostly) with the rules?Or instead are we seeing mostly NON D&D3e players (even those who wouldn't touch D&D with a 10' pole) being attracted to those new d20 territories because their attracted to the territory and willing to tolerate the d20 mechanics...while the D&D3e players continue to play D&D3e and shun the alternative d20 settings?
Quote from: Mike HolmesI realize, however, that this is just my own problem, and that, for the majority of gamers that it's not a problem at all (they being fan's of the D&D style). As such, I really can't argue against it. All I can say is that it sucks to be me, as far as this is concerned. As the minority, all I can do is kvetch about it, and hope that people consider the alternative.
Quote from: d20 license FAQQ: Does Wizards of the Coast want to destroy competition in the gaming industry?A: The company would like to see the number of widely distributed roleplaying game systems reduced.There are people who see these two objectives as synonyms. There are real-world examples that prove that not to be the case.There are numerous examples of successful, thriving publishers who focus on making products that are compatible with other game systems. Having a "house system" is not a requirement for being a roleplaying game publisher, despite the fact that those two ideas have gone hand-in-hand for nearly two decades.The company believes that this is a market where diversity is more harmful than beneficial. The competition in the tabletop RPG category will (if the OGL/d20 strategy is successful) shift from producing competitive RPG systems to producing competitive RPG products that share a common system.Q: Does Wizards of the Coast think that the d20 System is the only RPG that should be published?A: Nobody at Wizards of the Coast believes that OGL/d20 will cause the market to reject all other RPGs. There will always be a market for game systems produced by publishers who are determined to forge their own path, or to push the envelope of design. And there will always be people who find different game systems more entertaining for different types of games and different genres. Over the long term, however, Wizards of the Coast hopes that the systems which are widely available in the market also become Open Games, and that instead of supporting dozens or hundreds of different games, the market chooses to support a just a handful.