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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 75 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Get Emotional!  (Read 3597 times)
Le Joueur
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« on: August 10, 2001, 01:09:00 PM »

This is what I understand.

Context

I think role-playing gaming is thinking within the context of the narrative; nothing more is necessary.  Anything that fails to have that does not appear to be gaming.  While some things outside of gaming elicit contextual thinking, nothing that is<or even a role-playing game<behind the bar<ought to be back there, they are working within the context of the bar and the fight and the role-playing game<for<as<do<between<simultaneously.  Since I do not believe one can make a priority out of self and the world at the same time, I fail to see how they can be clearly lumped together, one must take a back seat.  This is not to confuse a Simulationist world with Simulationistic consistency, though.  Most losses in consistency result in failed emotional payoffs.

From what I have read, I believe immersive players do not require as much Simulationist detail in the game, so long as it still creates a venue for their character in the absence.  I do
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Ron Edwards
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« Reply #1 on: August 10, 2001, 01:32:00 PM »

Fang,

I think the emotional investment you describe is related, or even identical, to what I called "imaginative commitment" earlier, when discussing Exploration.

To review: Exploration is the starting point or act for role-playing. GNS represents applications/foci/goals for the act.

This is not to undercut or refute any of your post, but rather to agree with and reinforce it.

Best,
Ron
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Le Joueur
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« Reply #2 on: August 10, 2001, 01:42:00 PM »

Quote
Ron Edwards wrote:
I think the emotional investment you describe is related, or even identical, to what I called "imaginative commitment" earlier, when discussing Exploration.
Quote
This is not to undercut or refute any of your post, but rather to agree with and reinforce it.
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