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The Forge Archives
Independent Game Forums
Dark Omen Games
(Moderator:
GreatWolf
)
12 Games of Christmas
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Topic: 12 Games of Christmas (Read 1925 times)
GreatWolf
Moderator
Member
Posts: 1155
designer of Dirty Secrets
12 Games of Christmas
«
on:
December 13, 2002, 03:06:14 PM »
From today until Christmas, there will be a new present to be "opened" at the
Key 20 website
. A couple of the presents are by me. You can decide if that's good or bad.
Seth Ben-Ezra
Great Wolf
Logged
Seth Ben-Ezra
Dark Omen Games
producing
Legends of Alyria
,
Dirty Secrets
,
A Flower for Mara
coming soon:
Showdown
Spooky Fanboy
Member
Posts: 585
12 Games of Christmas
«
Reply #1 on:
December 14, 2002, 09:33:03 PM »
Got the download from Key 20. Looks good!
Logged
Proudly having no idea what he's doing since 1970!
Ron Edwards
Global Moderator
Member
Posts: 16490
12 Games of Christmas
«
Reply #2 on:
December 16, 2002, 08:21:31 AM »
"... gone for his throat," eh?
Best,
Ron
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GreatWolf
Moderator
Member
Posts: 1155
designer of Dirty Secrets
12 Games of Christmas
«
Reply #3 on:
December 16, 2002, 02:51:17 PM »
Quote from: Ron Edwards
"... gone for his throat," eh?
Best,
Ron
In love, Ron. In love. :-)
And my thanks are sincere. I have benefited greatly from our conversations, both on and off-line.
Seth Ben-Ezra
Great Wolf
Logged
Seth Ben-Ezra
Dark Omen Games
producing
Legends of Alyria
,
Dirty Secrets
,
A Flower for Mara
coming soon:
Showdown
Jason L Blair
Member
Posts: 636
Nothing is sacred.
12 Games of Christmas
«
Reply #4 on:
December 16, 2002, 06:50:31 PM »
Quote from: GreatWolf
And my thanks are sincere. I have benefited greatly from our conversations, both on and off-line.
Finally! Some has actually *benefited* from talking with Ron.
Can you feel the smiley love?
Logged
Jason L Blair
Writer, Game Designer
GreatWolf
Moderator
Member
Posts: 1155
designer of Dirty Secrets
But to some substantive conversation....
«
Reply #5 on:
December 16, 2002, 08:05:32 PM »
One minor adjustment that I made in the rules, as presented in
Blood of Haven
, has to do with Traits.
In previous rules incarnations, I had said that good Traits are kept by the activating player while evil Traits are given to the opponent. Of course, this is reversed (somewhat) for activating your opponent's Trait against him. For some reason, I can never state this clearly enough. The system flows so well, but this is a constant tripping point for players.
So I reworded it slightly. The new rules are as follows:
--a player may activate *one* Trait per contest. This Trait may come from either character.
--The phase of this Trait can be used to replace either player's target moon phase at the discretion of the player activating the Trait.
It seems simpler and more elegant, while accomplishing the same task.
I would also be curious to hear playtest feedback from this scenario. I know how it played out back when I ran it, but I would be interested in hearing how it plays out for a different group. Hopefully I'll catch some design assumptions along the way.
Seth Ben-Ezra
Great Wolf
Logged
Seth Ben-Ezra
Dark Omen Games
producing
Legends of Alyria
,
Dirty Secrets
,
A Flower for Mara
coming soon:
Showdown
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