Forum changes: Editing of posts has been turned off until further notice.
Started by Derek Devlin, January 05, 2003, 02:02:31 PM
Quote from: Cynthia Celeste MillerI've noticed the recent lack of activity here as well. Perhaps everyone is just waiting for the hardcopy (due out toward the end of March) to get a fresh batch of discussions going.
Quote from: Cynthia Celeste MillerThe evildoers quickly adapted to their new setting by locating a large amount of mean-spirited dinosaurs and injecting them with a serum that enabled them to evolve in a matter of seconds. These reptillian beasts gained human-level intelligence and were turned into humanoids.
Quote from: Derek DevlinPlayer Characters:Character Points: PCs receive 80 CPs with which to create their characters.Guidelines: The PCs are normal people and thus don’t have innate SAs. The exceptions to this rule are Teams Rajipal and Manchu who have mystics amongst the crew, but even these are rare. PCs may have SAs that represent weapons, gear, armor, gadgets, or other equipment. Traits: The maximum rating is 4 for PCs.Required Traits: Every PC should have a “field of expertise” with at least a 3 in it.Disallowed Traits: Computers (the Martians might have them, but the PCs certainly don’t)New Traits: NoneMaximum CPs for SAs: 30Types of SAs Allowed: gadgets, vehicles, weapons, animal companions, magicOther Guidelines: 5 CPs must go towards the team’s airship. NPC patrons and crew will cover the rest of the vehicle’s cost.