Forum changes: Editing of posts has been turned off until further notice.
Started by Cassidy, January 13, 2003, 03:04:44 PM
Quote from: The PoolMaking a Monologue of Victory (or MOV) is the only way to ensure that the conflict results in what you want. Giving an MOV is like taking control of the game for a few moments. You can describe your character's actions, the actions of those around him, and the outcome of those actions. You can even focus on less direct elements of the conflict such as what's happening in the next room or who's entering the scene.
Quote from: The Pool1) Don't make alterations to the characters of other players (such as killing them). You can add complications for them and affect the things around them, but don't intrude on the creation of a fellow player.2) Keep your narration in synch with the established facts and tone of the game. If you need to ask the GM questions or prompt the other players or responses during your MOV, do so. 3) Keep your narration reasonably short.
Quote from: Cassidy3. When you have GM'd the Pool to what degree have you allowed the players to control the actions of NPCs that you have created?4. To what degree have you seen players during their MOVs narrating the actions of characters controlled by the other players.
Quote5. Do you have any examples of MOVs that you have observed in play and which you have considered to be inappropriate given the first limitation?
Quote from: CassidyIt occurs to me that character creation in the Pool whereby the players create a single character just like a traditional RPG doesn't quite do the Pool justice in terms of realising it's apparent potential as a collaborative storytelling tool.
QuoteImagine mid-game just being able to drop a few die from your Pool to create another protagonizing character for yourself to play. Players then have the ability to directly influence play not just through playing one character but by playing several.
Quote from: James V. WestI totally understand your method of playing whereby players can narrate and add stuff on-the-fly. I think a lot of us have always played that way (maybe its the Narrativist monsters in us looming up even way back when). The Pool's MoV rules don't inhibit or alter that style of play at all. Think of it like this: if your normal mode of play is to use MoV-style narration (although limited, of course), then when a real MoV kicks in it simply means a kind of turbo-charged mode of normal play. Does that make sense?