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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Per, MP et. al.  (Read 765 times)
Spartan
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Posts: 192


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« on: January 17, 2003, 12:05:26 PM »

Since Per is part of a character's Aim attribute, should one recalculate Aim (and hence MP) if one incurs a Per penalty, say from wearing a helm?  Or do most people not bother?

Secondly, what are the chances of a thrown knife hitting hilt-first?  I assume the chances are less for a knife designed for throwing, but I could use a ballpark figure here, for both "throwing knives" and thrown daggers.

Thanks,
-Mark
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And remember kids... Pillage first, THEN burn.
Nick the Nevermet
Member

Posts: 352


« Reply #1 on: January 17, 2003, 01:42:33 PM »

My vote is to re-calculate aim.  It wouldn't take that long to do, and it fits.  Of course, others may have different opinions.

I no absolutely nothing about throwing knives, so I'll let someone else answer the second part :)
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Overdrive
Member

Posts: 100


« Reply #2 on: January 17, 2003, 02:33:35 PM »

Probably rolling zero damage (from attack successes+ST+damage - defence successes+TO) means something like this. It really doesn't matter, does it? I mean, if it does damage, it hits the blade first, and if it doesn't, well, it doesn't much matter if the dagger hit the target or not.

Antti
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Kalvo
Guest
« Reply #3 on: January 18, 2003, 12:01:34 AM »

The chance for the blade hitting would mainly come from the balance of the knife, especially on longer distances (Ever tried throwing darts "backwards"?). Thrower's skill comes into account too but for knives not designed for throwing I'd allow at most a fifty/fifty possibility for damage.
Though throwing a heavy knife hilt first might have its uses too...

S.
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Ville
Member

Posts: 31


« Reply #4 on: January 18, 2003, 09:33:56 AM »

I have some experience with knife throwing and have studied that art for some time.
A good knife thrower will hit with the blade first.
He practices throwing to different distances and knows intuitively how many times the knife has to spin to hit correctly to the distance he is throwing. This is one reason why the range of thrown knife is quite short.
If the knife is not designed for throwing and the user is not familiar with it I'd decrease the range increment although I find the increments (3 and 4) quite realistic now.

But how about throwing those swords? Not very realistic or practical but ah so cool in the movies.
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Jake Norwood
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Posts: 2261


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« Reply #5 on: January 18, 2003, 09:35:15 AM »

Re: Per

I don't, mostly for fluidity's sake. My personal opinion is that the CP and the Derived addtributes don't change when temporary penalties hit the main attributes, but that permanent changes to the Temp. and Ment. Attributes do effect them. The idea is that manipulation of actual, physical dice from the CP on the table reduces the need for in-combat paperwork to almost nil.

Re: Thrown daggers

I think that the hilt hitting instead of the tip is possible (more with some knives than others). Perphaps, for those intersted, you could work it so that if you win by only 1 or 2 successes with some knives (those not balanced for throwing) than the damage is blunt, but if you hit with more, than it's piercing.

Jake
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Spartan
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Posts: 192


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« Reply #6 on: January 19, 2003, 12:38:35 AM »

Quote from: Jake Norwood
Re: Thrown daggers

I think that the hilt hitting instead of the tip is possible (more with some knives than others). Perphaps, for those intersted, you could work it so that if you win by only 1 or 2 successes with some knives (those not balanced for throwing) than the damage is blunt, but if you hit with more, than it's piercing.


Thanks, I'll try that and see how I like it! :)

-Mark
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And remember kids... Pillage first, THEN burn.
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