Forum changes: Editing of posts has been turned off until further notice.
Started by clehrich, January 18, 2003, 01:52:00 AM
QuoteLet's make sure not to look at religions with what amounts to the AD&D religious mindset: religion is religious institutions; religion is found in the begging of gifts from powerful creatures; religion is found in the utterly mundane and surface manifestation of buildings, symbols and holy orders.
QuoteAnd yet, certainly something like the theory of the Four Humours would be more appropriate for most fantasy settings, and the "healing magic" or whatrever is implemented (even theories of rest-healing) should be articulated in terms of the Four Humours.
Quote from: clehrichBut the logic here is problematic. Real political and military histories are also long and detailed, yet Heartbreakers go on and on about these. Why do they consider that reasonable, but not the construction of plausible religions? Four willows weeping in fact makes an excellent case for doing so: religions affect every other aspect of the culture, so if you create a plausible religion, your cultures will seem more "realistic."
Quote from: ShreyasThis makes religious considerations metaphysical or personal, rather than societal: we want to know how to interact with the Divine, and how it will act with relation to us, rather than how the whole (unimportant, mundane, non-epic) mortal world interacts with it. I agree that this answers why societal religious issues were not dealt with, but it still leaves a different question unanswered for me: Why aren't we given a portrait of divinity that allows us to interact with it meaningfully, in the mythic way that we intend?
Quote from: four willows weepingThis could have something to do with the Religion issue, too: religion is color. "Color does not belong" in the Fantasy Heartbreaker school of design (except in the special category of magic, which seems to break every observation that applies to the whole.) So, it can't be written about or incorporated in the game directly; it would violate a firm guiding principle.
Quote from: John KimThe original topic proposed by Chris was: why is religion seemingly neglected by traditional RPG designs -- along with other aspects of culture like art, literature, and music?
Quote from: Walt Freitag[T]here are no systems I'm aware of that cover the invention of new monsters (or even the selection of existing monsters) using the purpose the monster is intented to serve in the story as the starting point.