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Aging

Started by prophet118, January 21, 2003, 04:23:50 AM

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Jake Norwood

My take--

We're trying too hard, here, guys. The "science" clause is in there to give some kind of mutually agreeable for to what is essentially a free-form magic system.

And it *is* magic. Magic is *all* about color...otherwise it's just science fiction. Aging, in all it's forms and results, is color.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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prophet118

i myself dont have a problem with bearded dudes showing up after aging i just started thinking.... probably horribly about the science side, because if your body ages, then (in theory, since we dont know a damn thing about this in the real world), the rest f the body would burn off what it had in it....but thats going way too in depth... the idea i had posted, was basically that for each month of aging, you would lower their traits on a 1 for 1 basis, giving them the choiuce which stats would go down for that period of time......example: your character ages 8 months, i give you the chance to lose 8 from a few attributes (only the physical ones)...you pick where the points come from, but in the end, you are still weakened, and after that period of time is done, those points can come back
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Shadeling

Quote from: prophet118i myself dont have a problem with bearded dudes showing up after aging i just started thinking.... probably horribly about the science side, because if your body ages, then (in theory, since we dont know a damn thing about this in the real world), the rest f the body would burn off what it had in it....but thats going way too in depth... the idea i had posted, was basically that for each month of aging, you would lower their traits on a 1 for 1 basis, giving them the choiuce which stats would go down for that period of time......example: your character ages 8 months, i give you the chance to lose 8 from a few attributes (only the physical ones)...you pick where the points come from, but in the end, you are still weakened, and after that period of time is done, those points can come back

That just seems way too much of a detriment. I mean someone casting a CTN 9 spell, that they couldn't resist the aging roll on, would be utterly crippled (loosing 9 points from 5 Physical attributes-law of averages, that would topple you around half on 4 of them).
My point is, I think the system is fine as it is. If a character is doing enough outlandish type magic, they will be physically over the hill in a matter of sessions, in which case they will then start making aging rolls to loose attributes anyway.
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prophet118

im just trying to get some way to let people know that they are weakened.....i mean come on, how are you going to tell a new player (or an old one) that you aged, and even though you resisted knock out, you are still weak?.......theres nothing to really represent it stat wise, its been my experience that people respond to stat penalties quicker than a simple roleplaying one
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Shadeling

Quote from: prophet118im just trying to get some way to let people know that they are weakened.....i mean come on, how are you going to tell a new player (or an old one) that you aged, and even though you resisted knock out, you are still weak?.......theres nothing to really represent it stat wise, its been my experience that people respond to stat penalties quicker than a simple roleplaying one

I really haven't had the problem in my game. My wife plays a halfling who has magic, and she has aged and gone unconcious several times. After it happens, her character takes a breather and acts somewhat reclusive. She has already aged 2 years, and soon to age another.
If the players are roleplaying these sorcerers, the other aspect is roleplaying their foibles and flaws-such as what happens after aging.
The shadow awakens from its slumber in darkness. It consumes my heart.

prophet118

there is a difference though, between rolkeplaying something the ST/DM/GM tells you.... like some people go "oph well my character wouldnt be winded, he has such a high enduraance" or whatever... but giving the player something that can visually see, sometimes helps..i already know the idea isnt going to work, i didnt get any responses about it last time, and this time, it went over about as well as a hand grenade in a barrel of oatmeal........so..
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Jake Norwood

Currently, in-game, you roll knock out and you age. Any additional negative effects on magic use are either (a) agreed on by Seneschal and players or (b) the sole choice of the player. It would be reasonable to invent a flaw that caused the kind of after-effects you all are talking about and put it up "for sale" to wizards.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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prophet118

the thing that gets to me is this, obviously there is no way to resist aging once you screw up......and yes, i do know that the knock out roll is to resist actually being knocked out, but obviously as the book reads, they are still very weak.....im just looking for an in game way to document that....as is "oh, i aged, who cares."...

if you take off of peoples life spans, no one cares, you tell them instead they are weak because the rules say so, they'll shrug and say whatever, you lessen attributes......maybe even lessening them for the length of minutes/hours equal to the CTN....not sure how low, but it could work as well.......that would give them some understanding of how bad off they are
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