Forum changes: Editing of posts has been turned off until further notice.
Started by Kester Pelagius, January 21, 2003, 05:42:21 AM
Quote from: Kester PelagiusWhat is religion?
Quote from: Jack Spencer JrReligion is a mode of thought or a vision of the world around us and it includes things that can help those who believe feel more secure in their lives in general.But this is what religion is.
Quote from: greyormRon's right, we're way off-topic. ...To drag my above spaz kicking-and-screaming back on-topic for moderation's sake, the issue Jack and I are arguing about and attempting to answer is really thus:Ok, what is a religion? What does it DO for a person that it would make them devote themselves to it? And how can we make it do that for a character and a society in a game?Would that be a correct interpretation of your question, Kester?
Quote from: greyormRon's right, we're way off-topic. Jack and I have already spoken in private, and neither one of us meant to deride/judge/insult the other, so we're all good, I believe.
Quote from: Kester PelagiusShould religions be portrayed in depth, or merely reduced to reference statistics?
Quote from: Jack Spencer JrQuote from: Kester PelagiusShould religions be portrayed in depth, or merely reduced to reference statistics?This is a problematic question and one that cannot be answered here but is only answerable by the individual game designer or GM for the individual game. That is, religion has been reduced to mere statistics and it has been more in-depth and it has worked both way albeit in different games for different people. There is no "should" here, I think.
QuoteA religion is a hierarchical body, usually within a organisation, which provides for a fundamental establishment of a service structure