Forum changes: Editing of posts has been turned off until further notice.
Started by M. J. Young, January 22, 2003, 03:41:12 AM
Quote from: M. J. YoungJack thinks that religion is about man inventing explanations for what he doesn't understand.
Quote from: M. J. YoungRaven thinks that man is discovering something of a spiritual reality that is there.
Quote from: contracycleI for example found Jacks analysis uncontroversial and Ravens counterpoint as offensive.
Quotedon't think I could play a Catholic without a How To manual, a serious precis, of Catholic dogma and praxis. But I cannot see how such a work could fail to be polemical. And I could certainly expound upon my vision, and how I see it accomodating the observed phenemonon, but again I cannot see how that would fail to be polemical.
Quote from: greyormI just realized that one also has to be careful to avoid the "power tools" syndrome of D&D...the importance and meaning have to come from the religion itself or the importance of the religion itself, not from the powers and abilities it grants (ie: a cleric's ability to heal and etc).
Quote from: John KimI think what you are saying is that you want to avoid having a "religious" character be purely economically motivated -- i.e. "I think we should spare his life because otherwise I might lose my powers" rather than "because it is the right thing to do".
Quote from: ValamirQuote from: John KimI think what you are saying is that you want to avoid having a "religious" character be purely economically motivated -- i.e. "I think we should spare his life because otherwise I might lose my powers" rather than "because it is the right thing to do". I would argue that for most of religious history that the former is likely the exact motivation a real worshiper would have. "If I do this Ba'al will be pissed off and make all my goats barren...so I guess I won't do it".This would be what I called a "mechanical" religion in another thread.
Quote from: John KimBeyond this, there is a huge difference between the historical results of sin (which were subtle to nonexistant depending on your belief) and a game mechanic which tangibly shows it as a reliable factor.
Quote from: greyormA thought struck me while reading John's post, specifically the text quoted above. That thought was: the game mechanics do not necessarily have to reflect the actual workings of the world, only the character's perception of them.
QuoteThat is, when a given individual believes in something, they tend to gather evidence in support of that belief and view circumstances in a light such that the events verify the belief -- whether or not the belief is true is irrelevant to this -- that it seems to be to the individual is, however.
QuoteUmm - why would you want to do such a thing? What is the point of building mechanics which are about false internal perceptions?
Quote from: Christopher KubasikYou start with a few details, and improvise the "logic" of myth, ritual and so on.