Forum changes: Editing of posts has been turned off until further notice.
Started by M. J. Young, January 22, 2003, 03:41:12 AM
Quote from: Christopher KubasikJust so no one gets confused about what I'm concerned about, I delight in players wandering away from what the GM planned. (In essence, I don't think the GM should "plan" that much -- prep, yes, plan, no.) You can see this in my writing from the Interactive Toolkit, and everything I write here.
QuoteMy focus has been on the act of Fabulist Imagination. The rules I'm talking about (or, being asked to consider by the Forge's actual designers, of which I don't think I am), are the mechanics of rewards for Fabulist play. That's what matters to me. Faith, whatever. Yes faith, no faith. What matters to me is genuine wierdness. Honest to god, poetic, heartfelt, makes sense in the soul if not in the lab, wierdness. I want the players on the toes to be creative and strange and playing along the lines of people getting off on making up stories that are not nutty-random-events, but actual tales of wonder.That's where I'd be handing out the whatchamacallem points.
QuoteNow, I think Sorcerer could work well for this. I believe Hero Wars (aka Hero Quest) could work well for this. I suspect in a more mundane but really-all-the-more-cool-for-it-way Riddle of Steel could work for this (I think if you tweak the SAs correctly, the players would be focused on really cool Fabulist play). I think Puppetland demands this.
QuoteSo for me, rules about focusing on the acts of religion are too narrow. Acts of poetic creativity are getting closer to what I was shooting for lo' those many years ago back in Inphobia.
Quote from: contracycleQuote from: greyormA thought struck me while reading John's post, specifically the text quoted above. That thought was: the game mechanics do not necessarily have to reflect the actual workings of the world, only the character's perception of them. Umm - why would you want to do such a thing? What is the point of building mechanics which are about false internal perceptions? The only purpose I see in mechanics is the resolution of conflict, and if someone is seeing what they want to see, there is no conflict. The use of mechanics to support a perception instead of a shared space seems pointless to me; this might imply different mechanics for each character depending on their belief structure.
Quote from: greyormA thought struck me while reading John's post, specifically the text quoted above. That thought was: the game mechanics do not necessarily have to reflect the actual workings of the world, only the character's perception of them.
Quote from: contracycleIf nothing is iobjective, if everything is how you will it, then where is conflict, desire, challenge? After all, the very existance of opponents may itself be a hallucination. I don't understand why I, as a player, would care about characters in such a world.
QuoteI don't understand why I, as a player, would care about characters in such a world.
QuoteThe only purpose I see in mechanics is the resolution of conflict,...
QuoteResolution systems are methods for group agreement regarding what happens in the imaginary game world.
Quote from: Jack Spencer JrProbably the same reason why an author cares about a character in a story he is writing. In that instance, it is completely and purely as the author wills it, yet the author can still care about the character, and it may be best if he does because if he doesn't, why should we?
QuoteThe conflict, desire and challenge could come from the player himself. Like a writer, we could create a character, preferably one we care about, and then bring adversity to that character.
Quote from: M. J. YoungI don't know that these are mutually exclusive views. In fact, I have no problem with seeing them as all real-world explanations for the variety of faiths in the real world--some evolved, some were discovered, some revealed. But the point of what I'm suggesting is that building religions in one or more of these ways, as an exercise in historical creation, might create more realistic and integrated religions.Thoughts?--M. J. Young