*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:57:09 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: What about publishing games as Magazines?  (Read 1148 times)
Andy Kitkowski
Member

Posts: 827

I LIKE GAMES


WWW
« on: January 23, 2003, 12:32:39 PM »

Something I was thinking about: Magazines.

Sure, the paper is a little thinner, and overall it can sustain more damage by folding, tearing and the like, but magazines are often colorful, and tend to last a long, long time. Magazines tend to sell for cheap as well, although it's very much due to all the advertising dollahs thrown into them.

Has anyone looked into printing their game in the format of a magazine, through a magazine publisher?

Just curious.
Logged

The Story Games Community - It's like RPGNet for small press games and new play styles.
Jack Spencer Jr
Guest
« Reply #1 on: January 23, 2003, 12:49:15 PM »

I have not looked into it myself, but I think you've got a few misconceptions working here at the very least.

Magazines are "often colorful" and "sell for cheap" because they have advertizing in them. The ads generally more than pay for the costs of a magazine. They could, techincally, give them away for free, but they sell them anyway. At least some magazines, anyway, like Vogue. Yoiks. Lots of ads.

So, that shoots down a whole mess of what you're taling about here. In reality you may be looking at a pulp paper black & white comic book sized booklet instead of a glossy full-color durable paper stock printing.

Just my view here.
Logged
Valamir
Member

Posts: 5574


WWW
« Reply #2 on: January 23, 2003, 01:05:52 PM »

Wargames have been sold as part of gaming magazines since the dawn of the industry.  Some of them were so successful as magazine games they they eventually got rereleased as a boxed game.  Many are no collectable and go for ridiculous sums of money at auction.  Magazines with the game intact (or at least present) are worth a hell of alot more than same magazine sans game.

But these are all pieces of a larger magazine, not an entire game in a magazine format.   James West has a couple issues out of a comiczine including an RPG game but its more of a pamphlet then the magazine you're envisioning.

I suspect you need a pretty lofty printrun to make magazine publishing viable.
Logged

Bankuei
Guest
« Reply #3 on: January 23, 2003, 03:34:48 PM »

Not to mention the nasty head of distribution.  If you do decide to go for advertising, the hardest part is convincing advertisers that you can hit enough of their target audience to make it worth their while.

Chris
Logged
geekspeakweekly
Member

Posts: 6


WWW
« Reply #4 on: January 24, 2003, 10:57:20 AM »

Isn't this the same way most of the Judges Guild stuff was published in the early days. The paper was not the best but it served the purpose.  I have a stack of D&D modules from JG at home that have held up for two decades, and I still love them.  

Geekspeakweekly.com
Logged
Clinton R. Nixon
Member

Posts: 2624


WWW
« Reply #5 on: January 24, 2003, 12:50:54 PM »

Guys,

Check out the Small Publisher's Co-op if you're interested in magazine printing. You have to print at least 2 1000-run publications a year, but it's dirt cheap. ($299 for a 1000-copy print run at 16 pages, and it scales very cheaply.)
Logged

Clinton R. Nixon
CRN Games
Jürgen Mayer
Member

Posts: 240


WWW
« Reply #6 on: January 25, 2003, 04:56:34 PM »

I remember that the RPG Hunters, Inc. (by John Wick and others) was published in 6 or so issues of Shadis (complete with GM screen). Every issues had a part of the rules and an adventure of a 6-part campaign.

edit: corrected the name of the game - mad props to Michael S. Miller
Logged

URL]http://disastermachine.com[/URLhttp://disastermachine.com
Michael S. Miller
Member

Posts: 846


WWW
« Reply #7 on: January 25, 2003, 08:17:33 PM »

Jürgen, it's really spooky you mention Hunters, Inc. I was flipping through it not five minutes ago while the computer was busy downloading Kayfabe.

For what it's worth, Shadis was basically printed on newprint (perhaps one grade above newsprint) in those days (1996), and it's still holding up fine. Some of the ink is a touch smudgy, particularly in the color sections, but I remember it being that way when they were new. 8-)
Logged

Serial Homicide Unit Hunt down a killer!
Incarnadine Press--The Redder, the Better!
James V. West
Member

Posts: 567


WWW
« Reply #8 on: February 07, 2003, 09:36:53 PM »

As Clinton pointed out, the Small Press Co-Op is a fantastic resource, very friendly, very open to, well, small press.

I publish my comic/rpg zine micro-style using a xerox machine or my laser printer. Definitely not glossy or color.

But this is a cool idea. Imagine a nice magazine with a stiff cover (like #80 paper or better) that features a complete game in each issue along with stuff for games previously published in that magazine.
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!