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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Squishing Donjon and the Pool together  (Read 1105 times)
Colin the Riot
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Posts: 35


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« on: January 30, 2003, 11:40:37 AM »

I'm a big fan of both the Pool and Donjon, and I'm looking at possibly combining the two in the following way.

What I want to do is play the Pool as is, but when you roll, each success (a roll of 1) is a narrative fact that the player can declare for the GM to weave into the outcome.  If they choose to waive the right to these facts, then they gain a die.

I want to do this because I'm too wary of relinquishing control by allowing full MOV's, but I very much like the idea of allowing the players facts that I can then incorporate into my own descriptions.

I've no head for mechanics (which is why I'm looking to more rules-light games in the first place) but will this work?  Where would it break?  Is there something I'm overlooking as to how this will work out?

Thanks in advance.

P.S. I posted here, because I'm looking for people's actual play experiences with these games.  I'm not really theorizing, ro designing my own game.  I hope this is the place to ask...
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Colin Theriot,
a.k.a. Teh Clawring Crabe
Matt Wilson
Acts of Evil Playtesters
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Posts: 1121

student, second edition


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« Reply #1 on: January 30, 2003, 12:56:31 PM »

Hey Colin the Riot:

Quote
What I want to do is play the Pool as is, but when you roll, each success (a roll of 1) is a narrative fact that the player can declare for the GM to weave into the outcome. If they choose to waive the right to these facts, then they gain a die.


I read that and think, hey, I'm rewarded for not declaring facts. What happens when I waive them? Does the GM get the power to declare? Do I fail? Stalemate?

And do you still need a minimum number of 1's to succeed like you do in the Pool? That means you'll never declare just one fact.

I'll steal an idea from my own game for you:  how about you get to spend any 1's you roll to declare facts, and not set a minimum number? You'd have to define what a fact can get you, like walloping a mook, leaping over a short wall, etc. Or you set a minimum # of 1s based on a difficulty level, and every 1 over that number is a fact. Every 1 you roll less than that is a fact the GM gets to use against your sorry butt.

Aaaannnd, if you roll more 1s than you want to spend on facts, you can store them as additional dice to spend on rolls later.

Pretty different game by that point, but hey, that can be fun.

-Matt
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Colin the Riot
Member

Posts: 35


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« Reply #2 on: January 30, 2003, 02:31:36 PM »

Thanks for the comments Matt,

To clarify, you only need a single 1 to succeed at your proposed action.  However many 1's you roll is how many facts that player can declare.  The GM must narrate the outcome that the player proposed, and include the facts declared.  If you succeed and choose not to declare, the GM totally narrates the outcome, and you earn a die.  If you fail, the GM narrates your failure at your proposed action, and you lose any dice you gambled.

I think this will fit well, because relevant skills, plus spare dice to gamble will mean the possibility of additional successes, which mean more facts.
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Colin Theriot,
a.k.a. Teh Clawring Crabe
James V. West
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Posts: 567


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« Reply #3 on: January 30, 2003, 03:59:12 PM »

I think it sounds cool, but I've never played Donjon (yet). I'd first have to play that game and get a good feel for it.

But the idea of letting ones be facts is intriguing.
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J B Bell
Member

Posts: 267


« Reply #4 on: January 30, 2003, 08:09:06 PM »

You might check out Paganini's as-yet-untested, but very cool, Cornerstone.

--JB
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"Have mechanics that focus on what the game is about. Then gloss the rest." --Mike Holmes
Colin the Riot
Member

Posts: 35


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« Reply #5 on: January 30, 2003, 11:26:54 PM »

You're right.  That is very cool.
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Colin Theriot,
a.k.a. Teh Clawring Crabe
Bob McNamee
Member

Posts: 685


« Reply #6 on: January 31, 2003, 07:34:36 PM »

I'm hoping we can test Cornerstone out in Indie netgaming soon...

BoB McNamee
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
Paganini
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Posts: 1049


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« Reply #7 on: February 02, 2003, 12:40:04 PM »

Quote from: Bob McNamee
I'm hoping we can test Cornerstone out in Indie netgaming soon...


So am I, but every time I mention it no one replies! C'mon guys, give me some encouragement! :)
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Bob McNamee
Member

Posts: 685


« Reply #8 on: February 02, 2003, 06:06:24 PM »

Maybe we could do something Farscape-like with it, the next game or so after our Soap Episodes.
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
Colin the Riot
Member

Posts: 35


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« Reply #9 on: February 02, 2003, 09:33:40 PM »

Give me a heads up when this goes down.  I really want to try it out as well.  Basically everything going on in Cornerstone's goals is what I wanted to happen by modifying the Pool.
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Colin Theriot,
a.k.a. Teh Clawring Crabe
Paganini
Member

Posts: 1049


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« Reply #10 on: February 02, 2003, 11:32:45 PM »

Hey Colin,

In that case, why don't you join the Indie-netgaming@yahoogroups.com group? It's devoted to organizing electronic play of Indie RPGs. It's where I'll be setting up the Cornerstone playtest.
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Colin the Riot
Member

Posts: 35


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« Reply #11 on: February 03, 2003, 10:10:08 AM »

I am already a member.  Thanks.
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Colin Theriot,
a.k.a. Teh Clawring Crabe
Paganini
Member

Posts: 1049


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« Reply #12 on: February 03, 2003, 11:37:03 AM »

Oh, right!

(pries foot from mouth with crowbar)

You're the Colin who started the non-zany fantasy PBeM.

Duh!

Sorry about that.
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Colin the Riot
Member

Posts: 35


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« Reply #13 on: February 03, 2003, 11:44:42 AM »

C'est moi.

It's going really well, I think.  It's hard for me to guage because it's the first I've ever run, but I'm pleased.  I'll post about it in actual play after a few turns go by.  The players seem to be playing off of each other much better than I imagined.

Colin
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Colin Theriot,
a.k.a. Teh Clawring Crabe
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