The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:16:16 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Request for old threads - resolution types
Pages: [
1
]
« previous
next »
Author
Topic: Request for old threads - resolution types (Read 671 times)
JMendes
Member
Posts: 379
Request for old threads - resolution types
«
on:
February 02, 2003, 10:16:01 PM »
Hullo, :)
Could some soul kindly point me towards threads where I might read up on differences between action, scene and conflict resolution?
Also, threads on search time and handling time would be appreciated.
Thanks in advance.
Cheers,
J.
Logged
url=http://lisbongamer.mc-two.com/]Lisbon Gamer[/url
Lisbon Gamer
Ron Edwards
Global Moderator
Member
Posts: 16490
Request for old threads - resolution types
«
Reply #1 on:
February 03, 2003, 07:59:02 AM »
Hi J.,
Check out
Task vs. conflict and scene vs. action?
I'm not sure if we've ever really kicked search times and handling times around in detail.
Best,
Ron
Logged
JMendes
Member
Posts: 379
Request for old threads - resolution types
«
Reply #2 on:
February 03, 2003, 07:03:11 PM »
Hey, Ron, :)
Quote from: Ron Edwards
I'm not sure if we've ever really kicked search times and handling times around in detail.
Okie. Could you provide approximate definitions, then?
Oh, and thanks for the resolution thread pointer.
Cheers,
J.
Logged
url=http://lisbongamer.mc-two.com/]Lisbon Gamer[/url
Lisbon Gamer
Ron Edwards
Global Moderator
Member
Posts: 16490
Request for old threads - resolution types
«
Reply #3 on:
February 03, 2003, 09:51:18 PM »
Hi J.,
No need for approximates. Here are the real deals.
SEARCH TIME
Time and energy spent arriving at a number or other necessary information prior to the moment of resolution. In most games, this means coming up with a target number to roll over or under.
HANDLING TIME
Time and energy spent arriving at the group-agreement of "what happens" following the moment of resolution. In most games, this means rolling for damage, comparing to armor value, establishing severity of the wound, and so forth.
As I've written in previous essays, the early 90s saw a consistent effort across nearly all games published to reduce Search time. Reducing Handling time has remained a fascinating issue. Some games have found ways to have Handling time actually enhance the goals of play rather than make people wait for it (e.g. The Dying Earth). Others have found ways to incorporate Drama into that phase (e.g. The Pool), which is to say, Fortune-in-the-Middle.
Best,
Ron
Logged
clehrich
Member
Posts: 1557
Request for old threads - resolution types
«
Reply #4 on:
February 03, 2003, 09:56:16 PM »
Ron,
On Handling Time, does this include deliberate mechanical delays?
What I mean is, suppose you have a system (this isn't totally hypothetical -- it's actually something I'm thinking about) where Combatant A pulls the trigger, then you cut to some other scene entirely, then you cut back to dealing with whether Combatant B is/is not hit. Would this be included in Handling Time, or is the question at stake how long it
would
take if you didn't cut away like that, i.e. how long it takes to look up the damage on Table E of the Random Limb-Loss Chart?
Logged
Chris Lehrich
Ron Edwards
Global Moderator
Member
Posts: 16490
Request for old threads - resolution types
«
Reply #5 on:
February 04, 2003, 08:00:58 AM »
Hi Chris,
We're talking about canonical system here - pure design, rules, that sort of thing. So I guess answering your question would come down to whether the system
demanded
a cut at that point during resolution.
(With the proviso that one may "always ignore a rule," I know. One may ignore hit location in RuneQuest.)
If it does, i.e., the dice hit the table and then it's part of that system to go and check out how the negotiations are going across town, then it's part of Handling time.
If, however, you are talking about a play technique of scene cutting, then no, that's not Handling time that's inherent to the resolution system per se, rather, it's a scene cut that the group happened to insert in the middle of resolution.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum