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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 63 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Character Creation for a One-Shot  (Read 956 times)
Timothy Moerke
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« on: February 06, 2003, 12:59:43 PM »

I'm planning on running a one-off game of octaNe using the Blood & Steel supplement at an upcoming con.  I'm not sure, though, about how to hande the character generation.  My gut feeling is to create the characters ahead of time so it's easier for people to jump right into things, but I think that takes away from the player's ability to really get into their characters and create interesting backgrounds for them.  The game "slot" will be four hours.  Any suggestions?

Timothy
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Jared A. Sorensen
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Posts: 1463

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« Reply #1 on: February 06, 2003, 01:04:01 PM »

Keep a sheet of "hints" but allow the players to create their own characters. That way, if one of 'em gets stuck you'll have some pre-made "suggestions."

Of course, I'm betting that a group chargen session of no more than 1/2 or so will kick lots of good ideas into the air.
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jared a. sorensen / www.memento-mori.com
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