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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 181 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Faster, Better, Cheaper is Back!  (Read 2504 times)
xiombarg
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« on: February 14, 2003, 11:14:05 AM »

As a break (and to clear my palete, as it were) from Unsung, I finally incorporated Mike's playtest comments into Faster, Better, Cheaper.

Everyone, new and old, please check it out and let me know what you think:

http://ivanhoeunbound.com/fbc2.html

For those that remember the old version, I added a game-mechanical effect for Faster, made the overall system slightly more Pool-like, and cleared up a few points, including how to handle PC vs. PC conflict and GMC vs. GMC conflict.
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love * Eris * RPGs  * Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! -- UNSUNG IS OUT
James V. West
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« Reply #1 on: February 14, 2003, 08:59:12 PM »

Kirt

I finally got to read through your game. Excellent! A great example of a game based on a simple "truthism".

I'm particularly impressed with some of your discussion of how and when things should happen. Reading it made me think about my own games and how that I take so much for granted, such as how much detail a player should give prior to a die roll (speaking of both The Pool and TQB). Since I'm still working on a full write-up of TQB, this will provide some food-for-thought.

Very cool.
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xiombarg
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« Reply #2 on: February 15, 2003, 07:31:37 AM »

Thank you!

Quote from: James V. West
I'm particularly impressed with some of your discussion of how and when things should happen. Reading it made me think about my own games and how that I take so much for granted, such as how much detail a player should give prior to a die roll (speaking of both The Pool and TQB). Since I'm still working on a full write-up of TQB, this will provide some food-for-thought.
It's interesting that you should mention that, because the original Faster, Better, Cheaper was heavily influenced by a "Fortune in the Middle" discussion quite some time ago that came about, largely, due to The Pool. I realized during the discussion I hadn't understood Fortune-in-the-Middle, as implied by The Pool and sorta by Sorcerer, and so when I wrote a game using it, I wanted to be extra-clear on how it worked, as most gamers are used to the "roll to hit -- hit" style of Fortune.
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love * Eris * RPGs  * Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! -- UNSUNG IS OUT
James V. West
Member

Posts: 567


WWW
« Reply #3 on: February 15, 2003, 08:05:54 AM »

Quote from: xiombarg
It's interesting that you should mention that, because the original Faster, Better, Cheaper was heavily influenced by a "Fortune in the Middle" discussion quite some time ago that came about, largely, due to The Pool. I realized during the discussion I hadn't understood Fortune-in-the-Middle, as implied by The Pool and sorta by Sorcerer, and so when I wrote a game using it, I wanted to be extra-clear on how it worked, as most gamers are used to the "roll to hit -- hit" style of Fortune.


You wouldn't happen to know where that thread is, would you? I may not have seen it.
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