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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 54 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: DECAY: Status update?  (Read 5167 times)

Posts: 25

« on: February 21, 2003, 03:26:11 AM »

So how far is DECAY? Can we see some playtesting snippets?

Just interested...

A good set of rules fits on less than 4 pages!
Jürgen Mayer

Posts: 240

« Reply #1 on: February 24, 2003, 04:21:44 PM »

A playtesting "snippet"? Here ya go, directly from one of my playtest reports ;)

The scene is interrupted by screams coming from children on the upper floor. After seeing where the real danger is, the mother runs upstairs together with Miyamoto. In the children's room they see two older kids hiding under the sheet of a bed and screaming and a Necro going for a baby in a crib. As they enter the room the Necro presses the baby against his chest and growls at them. Miyamoto draws his sword. A roll, two Dream dice (additional die because saving the baby from certain death is honourable) against one Decay. Pos. outcome: the Ronin beheads the Necro and catches the baby, neg. outcome: the Necro gets away. Decay wins again. Miyamoto's sword gets stuck in a roof beam - the Necro uses this to back away and jump through the window with the baby. Lullaby arrives on the scene.

Cue action music and start a chase over the roofs of the village.

edit: typo

Jared A. Sorensen

Posts: 1463


« Reply #2 on: March 01, 2003, 05:47:10 AM »

Hey, everyone.

Thanks to a blast of InSpirado (apparently sent from the makers of Colgate as I was brushing my teeth at the time), I've solved the design conundrum that I've been wrassling with these few weeks.

Rejoice, make merry and anticipate updates...

jared a. sorensen / www.memento-mori.com
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