The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:51:27 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Access to the inner world of characters
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: Access to the inner world of characters (Read 2217 times)
Johannes
Member
Posts: 64
Access to the inner world of characters
«
Reply #30 on:
March 18, 2003, 11:17:10 PM »
OK. So it is a peculiar case of indirect access which can have an impact on the in-game reality or not. It's up to the players but the systems encourages it to have the impact. Am I right here?
This is a interesting technique which has a name in literary theory: narrative metalepsis. That is discourse that is spoken across the borders of levels of reality/discourse. Fictional characters speaking to the narrator or implied reader or narrator speaking to the characters or implied reader etc.
In RPGs it has tremendous potential which is illustrated by InSpectres: Narrative metalepsis can affect the work in progress. This is of course very different from printed media where the story is already set and the metalepsis in one-way so to speak. In a book metalepsis is a communicative metafictional techinque butr in RPGs it's a creative/productive meta-game technique.
Avant-garde postmodern litterature is childs play compared to this. Damn I love these games! Isn't it interesting that the greatest leaps in story-telling are happening in an unprestigeous subculture and not in the high circles of "art"? Grass roots movement of gamers is subverting the pompous cultural snob intitutions of art in a carnival of new narrative. Forget the "postmodern"! Forget the hypertext! This is where it is happening. Kill the audience/artist dichotomy! Gamers of the world unite againts the opression of ... of .. - well unite anyway!
Logged
Johannes Kellomaki
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum