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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Copyrights  (Read 5519 times)
Laura Bishop
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Posts: 32


« Reply #15 on: August 29, 2001, 10:05:00 PM »

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Gordon C. Landis
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I am Custom-Built Games


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« Reply #16 on: August 29, 2001, 11:54:00 PM »

. . . and I've heard (from many folks, no one of which is a PARTICULAR authority) that nowadays (perhaps the past was different) the whole "mail it to yourself" thing means nothing - proves nothing, establishes nothing, and is at best marginally useful if you should be so unfortunate as to end up in court.

Just one datapoint,

Gordon C. Landis
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www.snap-game.com (under construction)
Ian O'Rourke
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« Reply #17 on: August 30, 2001, 12:12:00 AM »

How does this all relate to a website? Say if I want to copyright Fandomlife.net?

It might be all pointless, but is the name more a trademark issue? What about the articles on the site?

Again as I said, not something I've overly thought about, but this is interesting.

Since I live in the UK this probably all different anyway :smile:
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Ian O'Rourke
www.fandomlife.net
The e-zine of SciFi media and Fandom Culture.
Matt Machell
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« Reply #18 on: August 30, 2001, 03:36:00 AM »

Okay, I don't know too much about this, but I know the following:

The US didn't sign up to some international copyright treaty (Berne I think), so anything that is true for the US is probably wrong for the rest of the world (and anybody else who didn't sign).

For UK copyright info http://www.cla.co.uk/copyrightvillage/yrownwork1.html has some useful FAQs

And documents published on the internet can be copyrighted, according to that site, in the UK at least.

Matt

[ This Message was edited by: Matt on 2001-08-30 07:38 ]
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Valamir
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« Reply #19 on: August 30, 2001, 05:01:00 AM »

The site posted earlier has additional information.

Circular 38a details copyright treaties we have with other nations.  And the Digital Millenium Copyright Act addresses some on-line issues, although most of the part I read was primariy focused on digital audio webcasts.
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JSDiamond
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« Reply #20 on: August 30, 2001, 10:48:00 AM »

I just want to post this apology to Valamir:

I'm sorry for losing my head.  Name-calling is certainly uncalled for.  I hope you accept my apology.

Jeff Diamond

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JSDiamond
Dav
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Posts: 432


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« Reply #21 on: September 03, 2001, 03:42:00 PM »

All:

I am just going to realte my experiences and knowledge in this department.

When Obsidian was about to be released, I went and spoke to a copyright lawyer.  He told me (in many more words than this) "ain't no thang".  He said that unless I am going to plan on making giant megabucks with this project (well into 6 figures gross), don't bother.  

Publication establishes prima facie for legal precedents.  Also, many landmark cases within this area have upheld that previously unregistered copyrights regarding the press industry are enforceable as intellectual property of the owners.  This means that you can go apeshit and sue (with cause) anyone who infringes on your little pond.  

However, as the game industry has historically been rather "open" regarding genre, "buzz words", and other such terms, I am uncertain of the actual outcome for such a case.

Anyway, in the end, we didn't bother going "official" with copyrights.  We didn't do the mail to self idea (though it does work, but use REGISTERED mail, and keep the receipt you sign upon delivery).  We just said "don't copy this or we come for you" (or the general text to that effect).

My advice to small press and indie publishers:  don't bother, you have limited funds (or at least, more than likely have limited funds), so spend 'em only where you have to.  If you make it big (really big), consult a copyright lawyer.  My general rule of thumb is:  if your sales gross 80 grand or more per year, think about it.  If not, don't sweat it.


Anyway, just weighing in with my couple of pennies.

Dav
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