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Anthropomorphic RPGs: the complete list
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Topic: Anthropomorphic RPGs: the complete list (Read 2089 times)
Mike Holmes
Acts of Evil Playtesters
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Posts: 10459
Anthropomorphic RPGs: the complete list
«
Reply #15 on:
March 25, 2003, 11:53:56 AM »
Quote from: Gideon
TWERPS
That's The World's Easiest Role-Playing System by Jeff Dee, for those who are unawares. A spiritual ancestor to his more recent work.
As I recall, the characters weren't well enough defined to say whether they were humans or animals in most cases. They were to simply drawn to tell, and the rules to short to say.
Mike
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Jonathan Walton
Member
Posts: 1309
Anthropomorphic RPGs: the complete list
«
Reply #16 on:
March 25, 2003, 12:08:18 PM »
The Fudge supplement "Another Fine Mess" falls in the same category as Bunnies and Burrows (non-anthropomorphic animal stories). Supposedly, there's a full Animal Companions supplement coming out sometime from Grey Ghost.
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One Thousand One
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Bleeding Play
James V. West
Member
Posts: 567
Anthropomorphic RPGs: the complete list
«
Reply #17 on:
March 25, 2003, 06:13:51 PM »
Thanks for the input, everyone.
What I want to see is the Captain Carrrot and his Amazing Zoo Crew RPG, complete with bonus points for making bad puns.
I find the furry fandom quite odd. I love animal characters (and crackers), and apparantly so do a lot of others. But it's a rather introverted sub-genre (if "genre" is the right word). Furry fans do role-play, but mostly in online MUCKS. Those that do face-to-face gaming play Ironclaw or The World Tree. Usagi Yojimbo seems to have a lot of popularity too, but I suspect most of those players do not consider themselves "furry fans", so to speak.
Obviously I have a game in mind or I wouldn't be bothering with this kind of research.
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James V. West
Random Order Creations
Zyn Dweomer
talysman
Member
Posts: 675
Anthropomorphic RPGs: the complete list
«
Reply #18 on:
March 25, 2003, 09:46:39 PM »
well, speaking of anthropomorphic games I'd like to see, and inspired by the (rather poor) riverworld movie that aired saturday, I'd like to see an adaptation of philip jose farmer's "the stone god awakens". gengineered animals living on a continent-sized tree.
did I mention that already? (checks.) nope. I must have said something almost identical, elsewhere.
hmmm... I don't see that anyone has mentioned Eden Studio's new game based on "planet of the apes". I believe it's called "terra primate" or something very much like that.
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John Laviolette
(aka Talysman the Ur-Beatle)
rpg projects:
http://www.globalsurrealism.com/rpg
Jonathan Walton
Member
Posts: 1309
Anthropomorphic RPGs: the complete list
«
Reply #19 on:
March 26, 2003, 07:32:55 AM »
Quote from: talysman
gengineered animals living on a continent-sized tree.
You mean like Worldtree? But scifi?
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Maurice Forrester
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Posts: 73
Anthropomorphic RPGs: the complete list
«
Reply #20 on:
March 27, 2003, 05:17:37 AM »
Quote from: talysman
hmmm... I don't see that anyone has mentioned Eden Studio's new game based on "planet of the apes". I believe it's called "terra primate" or something very much like that.
Yes, that's the right title. I'm running a "Terra Primate" campaign for my kids and a couple of their friends. The focus is on playing humans in a world of intelligent apes, but you could have the PCs play with apes with only a little work.
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Maurice Forrester
talysman
Member
Posts: 675
Anthropomorphic RPGs: the complete list
«
Reply #21 on:
March 29, 2003, 02:17:50 AM »
Quote from: Jonathan Walton
Quote from: talysman
gengineered animals living on a continent-sized tree.
You mean like Worldtree? But scifi?
I don't know anything about Worldtree, other than the name (I may have read more details about it, but it slips my mind...) in Philip Jose Farmer's science fiction novel "The Stone God Awakens", the backstory was that future human technology began to focus on gengineering and biotechnology; one of the products of this technology was the art of "growing" a house from a tree, which included biological communications devices and other biotech conveniences.
only, humanity eventually dies out and one of the leftover (sentient) trees gows to cover most of the continent. the conflict of the story was between gengineered animals who lived on the coasts versus the tree and its minion-races ... with the main character being a human who has awakened from a
really really long
suspended animation. the human character's "statue" had been worshipped as a god by a coastal catlike race, so when he awakens, it is naturally assumed that the god has chosen to come to the aide of the catpeople and defeat the great tree.
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John Laviolette
(aka Talysman the Ur-Beatle)
rpg projects:
http://www.globalsurrealism.com/rpg
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