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Fey and sorcerous aging

Started by Dave Turner, March 25, 2003, 02:09:19 PM

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Jake Norwood

Quote from: Shadeling
So I was right then? You only count the first 6 years of a Fey's life when aging is added from Sorcery?

Um...I don't think we're seeing eye-to-eye here...
At 6 years of actual age I'd say an elf is at about 14-17 years of effective age. Like all ages (both effective and actual), the starting point is up to the player.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Amy1419

I think this all makes quite a bit of sense... I never actually thought about the fact that when you play a Fey there is a great chance that your Fey has already used magic and hence aged. The player just gets to choose how much they think the character has used and aged from the sorcery.
Sounds good to me!

Shadeling

Quote from: Jake Norwood
Quote from: Shadeling
So I was right then? You only count the first 6 years of a Fey's life when aging is added from Sorcery?

Um...I don't think we're seeing eye-to-eye here...
At 6 years of actual age I'd say an elf is at about 14-17 years of effective age. Like all ages (both effective and actual), the starting point is up to the player.

Allright, I was misunderstanding you. An elf at 6 or 7 has 'age' in him equivalent to an adolescent. So if a player says, 'I appear to be 16' then they would have 24 years they can effectively age before making age rolls, just like a 16 year old gifted human.
The shadow awakens from its slumber in darkness. It consumes my heart.

Dave Turner

Jeez, ya go away for an afternoon and the thread explodes.  :)

Lots of good replies from everyone.  They've certainly helped me refine my ideas for how I would handle things in my game.

I hadn't thought of the Fey making heavy use of formalized Spells of Many as a way of avoiding aging through the ages.  It makes sense that they would be aware of the danger of sorcery and would minimize that danger by using the "safest" form of sorcery whenever possible.  This goes part of the way to resolving the seeming peculiar situation of immortal sorcerous creatures having never racked up Effective Physical Age prior to play.

But it doesn't go all the way.  It seems to me that the suggestion that it's a bit odd that even conservative usage of sorcery would cripple a Fey before they reach play is a reasonable one.  I appreciate Jake's comment that the Fey might not be "adventuring" prior to play, but this seems like a bit of a duck and weave in response to the matter.  ;)

My views are sadly hindered by an armchair understanding of how the game actually runs.  In actual play, maybe the amount of aging that a character racks up is reasonably small even during the course of adventuring.  But the issue of whether or not a Fey might rack up those months of aging during an immortal lifetime prior to play is still an open one, unless Jake closes it permanently.

Might I ask why the decision was made to have Fey be immortal as they are?  Was there consideration given to having a modified Age Table for Fey?  So while humans begin to suffer aging at 40, the Fey don't sweat it until 100 years of Effective Age?
"Build a man a fire and you warm him for a day.  Set a man on fire and you warm him for the rest of his life."

Brian Leybourne

Quote from: Dave TurnerMy views are sadly hindered by an armchair understanding of how the game actually runs.  In actual play, maybe the amount of aging that a character racks up is reasonably small even during the course of adventuring.  But the issue of whether or not a Fey might rack up those months of aging during an immortal lifetime prior to play is still an open one, unless Jake closes it permanently.

Who says they've had an immortal lifetime prior to play? Adventuring is a young mans game. Most Fey PC's really probably are only 6-7 years old (making them around 20 in effective age), because they're young and inquisitive.

After they have adventured, then they settle down and enjoy their immortal years. Some will still effectively be young (they were careful), some will apear ancient (they weren't). What's less likely is what you're talking about - a creature who has already been alive for thousands of years suddenly gets the wonderlust itch and heads out? Not in my game.

Brian.
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion

Dave Turner

Fair enough, Brian, but I don't think that's the spirit of what's written in the text.  We can debate or disagree what that spirit is, of course.

If we take what you've said as how most Fey PCs are supposed to be, Brian, then it raises some questions about why someone would choose to be a Fey in the first place.  This might be a tad powergamer-ish, but bear with me.

To be Fey, you need to choose Priority A for Race during character creation.  What does that get you?  Sorcery, but if you want a character with that, you can choose a human with Priority B and not have to use up the precious Priority A.  Presumably, then, the choice must be for either roleplaying or game benefit.

The game benefits of being a Fey, however, seem limited to me, perhaps too limited to warrant being Priority A.  You receive +3 points to Attributes, but then -2 is applied to MA, leaving you with one net Attribute point.  You get a bonus skill at a decent SR and a couple of points of Vagaries.  Up till this point, this is only marginally better than most human racial packages.  But now the Fey receive -3 SA points as well, which would balance the benefits of having the bonus skill and 2 points of Glamour.  

Up until this point, the benefits of the Fey are a balanced racial bonus package (which can be achieved, on a smaller scale, with any human racial package) and sorcerous ability.  But the Fey don't seem to be *better* sorcerors than anyone else, they are simply sorcerors.  So if sorcery is my bag, why not take a Gifted human?

The roleplaying benefits of the race selection are the most nebulous to define.  The immortality doesn't seem to be any kind of a benefit at all if this thread is to be believed.  Sure, my Fey PC has the *potential* to live forever, but the campaign might never reflect this awesome time frame.  My Fey PC will be risking his immortal life just as the human PCs will, meaning that his chances of death are just as high as any other PCs.  If my Fey's supposed immortality is only ever a facet of his background ("Yes, I've lived for centuries, but now I've emerged from my enchanted glade to risk my life."), then it's simply background color.  I could say that my human PC has a soul that will carry on into the next life (for example).  In actual play, this will never be a significant facet of play, since it will necessarily occur "off-stage".  Why should a Fey PC have to pay for his immortality, when it is functionally useless to him in the game?  It can be salvaged for roleplaying considerations, but should that have weight in the chargen process as it does when assigning the Race Priority?

If immortality isn't the reason for assigning Priority A to a Fey PC, then what other roleplaying considerations might?  There's the automatic fear/respect from Seelie and Unseelie, but this is relatively useless in textbook Weyrth, which is overwhelmingly human-centric.  It's reasonable to assume that most people the Fey PC encounters will be human, who don't necessarily have the fear/respect attitude that the Seelie/Unseelie are required to have.  It does seem, however, that Fey can expect superstitious (reverential?) awe from humans.  But the text emphasizes that Fey take great pains to avoid revealing their true identities to the humans, which potentially negates the roleplaying advantage of built-in NPC deference and influence that Fey status might lend.

QUICK EDIT/ADDITION HERE: the roleplaying themes that one might be expected to pick when choosing Fey as your race can just as easily be embodied in a human character.  Whether it's the PC as a member of a dying race/culture or PC as a "stranger in a strange land", these can be accomplished by a human Seat of the Empire or Fahalish racial choice, can't they?  

If Jake's still reading this thread, I'd love to hear his take on the Fey.  TROS features a section in which he explains why he made the design decisions he made for certain features of the game.  If you would, Jake, could you deconstruct the Fey for me?  Why did you design them the way you did?
"Build a man a fire and you warm him for a day.  Set a man on fire and you warm him for the rest of his life."

Shadeling

I think the A priority for being a Fey also has to do with their rarity in the world.

But, loosing 3 SA points for 2 Glamour and Sneak SR7 is a pretty dang good value. Breakdown- Level 2 Glamour trained is 5 SA points, and a Skill at SR 7 after character generation is equal to 6 SA points if you succeed at forced skill improvement rolls. So you loose 3 SA points, to get 11 SA points worth of things.

I think there is also your reason you have to put priority A. That coupled with sorcerous ability, and attribute gains (the -2 MA is not that big of a deal in gameplay-the +1 to AG, Wit, and Per is very much more useful), and well there you have it. I don't think the immortality really has to do with the A as much as it does with flavor.


Now Dave, if all of us want to continue Fey (or Siehe) discussions lets start another thread and leave this thread you started for what you originally started it for-magic and aging.
The shadow awakens from its slumber in darkness. It consumes my heart.

Dave Turner

Fair enough, Shadeling.  My last post did veer off-topic a bit.  ;-)

I've taken a look through the text and I think you're right.  The Fey racial package does seem to have much more punch than any other, once you break it down into SA as you did.  I guess that's what your Priority A classification buys you, which is what I was curious about.  

Your point about rarity is one that I would classify as a roleplaying one, which is important but ultimately malleable and depenedent on individual GMs (Seneschals).  

I'm still not sure that the matter of magical aging and Fey is resolved for me, though not for lack of good effort from all contributors.  My lingering ambiguity is primarily one of consistency or credibility surrounding the notion of a millenia-old PC who has survived his sorcery use to start active play in the campaign.  Despite what a previous poster said about all Fey PCs starting at age 6-7, I rather think that most would have centuries behind them and there's this credibility problem.  Ultimately, however, that's an aesthetic dispute.  ;-)
"Build a man a fire and you warm him for a day.  Set a man on fire and you warm him for the rest of his life."

Shadeling

Quote from: Dave TurnerFair enough, Shadeling.  My last post did veer off-topic a bit.  ;-)

I've taken a look through the text and I think you're right.  The Fey racial package does seem to have much more punch than any other, once you break it down into SA as you did.  I guess that's what your Priority A classification buys you, which is what I was curious about.  

Your point about rarity is one that I would classify as a roleplaying one, which is important but ultimately malleable and depenedent on individual GMs (Seneschals).  

I'm still not sure that the matter of magical aging and Fey is resolved for me, though not for lack of good effort from all contributors.  My lingering ambiguity is primarily one of consistency or credibility surrounding the notion of a millenia-old PC who has survived his sorcery use to start active play in the campaign.  Despite what a previous poster said about all Fey PCs starting at age 6-7, I rather think that most would have centuries behind them and there's this credibility problem.  Ultimately, however, that's an aesthetic dispute.  ;-)

One thing to remember though-Fey are largely unchanging, and even a 400 year old Fey, might have the maturity level of a late teen or early adult human, despite being alive for several centuries. And despite the fact all Fey have level 2 Glamour, doesn't necessarily mean all Fey are using magic often. Just a few thoughts for you.
The shadow awakens from its slumber in darkness. It consumes my heart.

Jake Norwood

My take on it? I agree with Shadeling et al.
I originally put Fey as an A priority only due to rarity...it sure has nothing to do with "balance." I don't believe in the stuff. It is the most impressive package, though. Remember, too, that as a Fey you have greater access to the world of magic (items and the like) because of your upbringing, and the seelie will bow before you and the unseelie will flee before you. Both effects are discussed in those sections of the books--not as formal "abilities," but that's not really what it's all about.

As someone that worked on the magic system (Rick designed it) and has played with it extensively, I can assure you that aging is not required, and that a "normal" magic-using fey would probably age about 3 months a year due to an occasional aging error. Take into account also that some fey don't use magic at all (no vagary points spent into it) and that others use it rarely. Magic is not "light" in TROS. Likewise, I think you're ignoring my previous post concerning extra SP dice in Fey communities and the ever-so-vital use of SAs in casting anything (I would also assume that all Fey have SA's, where only story-important NPCs of other types would...the Fey are story-important by definition).

Also remember that until "recently" the fey were "recycled" when they died, so death wasn't such a big deal...now it is. TROS is not about power, it's about hard decisions. Magic is now a hard decision for the Fey, because it sprials them towards death, especially outside of their communities.

If you want more I need specific questions.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Dave Turner

Those answers are good ones, Jake.  It's what I was looking for.

In the main, my concerns about Fey are settled.  What remains is semantic and aesthetic, which is difficult to agree on universally.  The bit about Fey previously being "recycled" is new to me.  If that's written in the corebook, I either glossed over it or it wasn't made sufficiently clear.  It adds some perspective to the situation of the Fey.  I understand that Fey aren't being born anymore, but I didn't know they were recycled.  ;-)

My criticisms of the Fey and the magical aging aren't reflective of my overwhelmingly positive opinion of the game.  I'm really only digging into some of the concepts because I like them (and the game) so much.  TROS is definitely my new "default" fantasy system.
"Build a man a fire and you warm him for a day.  Set a man on fire and you warm him for the rest of his life."

Mike Holmes

Dave, there's another erroneous asspumption that Jake only sorta clears up.

What in the hell is an "Adventurer"?

This is a D&D assumption. I imagine all my characters in TROS as having done absolutely zero "adventuring" before play. Maybe one learned his fighting in a school. Maybe another on the streets. But a resonable character may have only had a little in the way of unusual experiences in his life prior to play. Maybe no more or even less than you and I.

How much magic have you needed to use to survive until now?

Even if you do have a character who's defined as being "experienced" prior to play, that's just that character. He is a heroic sort, a cut above the rest. Not all Fey are the adventurous types. Some probably spend all their time attending to gardens. I can see a 300 year old Fey who's never ever cast a spell (which Jake corroborates). Then one day, he runs into a beautiful human girl and gets an SA Passion. Suddenly he's a PC. Now we have to start worrying about the spells he's going to cast in order to get her.

Yes, the sort of action that the GM throws at you in play is going to age you, likely. The reason that a PC Fey will cast spells is becuase he finds himself in extraordinary circumstances. Probably the most important moments of his life.

Is the story of Frodo Baggins one about an adventurer who took on destroying the One Ring as just another quest? No, he was just joe average until destiny was thrust upon him. Then his story begins.

The Fey in communities will have few "adventurers", and mostly typical community members. And those that are "adventurers" are started at some point, "adventure" for a while until their stories are resolved, and then settle down (or are killed as was pointed out).

Get away from D&D standards, apply more realistic and/or dramatic assumptions, and it all makes much more sense. Wanna know the answer to the Riddle of Steel? Once you've got enough loot using your steel, purchase a condo and retire. You'll be happier.

Here's a cool idea. Next time you play a Fey, make him 39.5 Effective Years old, and defined as the veteran of many adventures. That'll make each spell a real choice. He'll be looking at burning out or retiring.

Jake, the whole thing about the Elves dying out is really cool. Just makes each magic use that much more dramatic a choice.

Mike

P.S. The Fey are immortal in most literature. In fact D&D is the only place I can think of them having a limited lifespan.
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Dave Turner

That's all good stuff, Mike.

I recognize that "adventurer" is a loaded term.  I was using it in the sense that you elaborated on, namely as applicable during time during which the campaign occurs.  This is a meta-game distinction just as the term "adventurer" is in this discussion.  :)

My original concern was that I saw some potential confusion and/or inconsistency regarding Fey and magical aging.  This has been largely cleared up for me thanks to the thread.  It appears as though I needed to adjust my expectations of how TROS views sorcery.  Even natural sorcerors such as the Fey can be brought down by the power and danger of sorcery.  It's a shift away from a more traditional conception of magic as essentially benign and harmless for the magic-user.  Traditionally, those who wield powerful magic can do so because they have mastered it and make magic serve them.  In TROS, magic doesn't serve anyone and it shouldn't be expected to.  So the greatest natural sorcerors in the world never achieve the dominance of magic that a D&D wizard does, for example.
"Build a man a fire and you warm him for a day.  Set a man on fire and you warm him for the rest of his life."

Valamir

QuoteSo the greatest natural sorcerors in the world never achieve the dominance of magic that a D&D wizard does, for example.

Dominance OF magic...right.

Dominance WITH magic is, of course, another matter entirely.

A Sorcerer who's willing to risk shaving a year off his life, can do far more in TROS than any Level 9 D&D spell.

Dave Turner

Quote from: Valamir
QuoteSo the greatest natural sorcerors in the world never achieve the dominance of magic that a D&D wizard does, for example.

Dominance OF magic...right.

Dominance WITH magic is, of course, another matter entirely.

Quite right.  ;)
"Build a man a fire and you warm him for a day.  Set a man on fire and you warm him for the rest of his life."