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La famiglia

Started by Jake Norwood, April 05, 2003, 01:20:14 PM

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Jake Norwood

Please visit the indie game design forum to help me out with this project.

jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Mayhem1979

Two-ton Tony....


*snicker*

Ashren Va'Hale

and lets not forget jonny left hands.
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!

Nick the Nevermet

I'm no good at game design.
I'd help if I could...

Jake Norwood

Quote from: Nick PagnuccoI'm no good at game design.
I'd help if I could...

I'm really looking for feedback. If you played this game, what would you want to do? What would a story/evening of play look like in good circumstances?

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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www.theriddleofsteel.NET

Nick the Nevermet

I just re-read everything, trying to come up with something to say.
I'm bad with card games, so I'm not going to try to comment on the mechanics.  The basic concept of casino blackjack where the PCs gain rep chips and gain some authorial control.... ok, cool.

One concern I have is I'm not completely sure if this is narrativist, or gamist in the way Donjon is (Player Characters gain authorial control to create situations).  I wish I could be more articulate... but I can't at the moment.  I think the question is do you want players & their characters to have their vision of events 'compete', or do you want 'story now', as Ron put it in one essay.  I see competing visions of events more than I see how these rules support an emergent story as its top priority.  I've never claimed to have mastered GNS, however, so take this with a grain of salt.

Besides that, the only other thing I can say is examples are good.  I'd love to see the sample Family, and an example of combat (I'm a little sketchy on how damage plays out, for example), and whatever else.  

I've been reading it, its just I haven't felt like I had much to add, especially since the conversation turned to fine-tuning the mechanics, something I am notably defficient at :)

BTW, on another subject... how is the vampire game going?

Ashren Va'Hale

having played the game it was definetly narrativist and very much story now.
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!

Brian Leybourne

Quote from: Nick PagnuccoBTW, on another subject... how is the vampire game going?

Ha!

See Jake, I told you I wasn't the only one...

Brian.
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion

Jake Norwood

There's a lot of revisions to La Famiglia in-process that I'm very happy with. I'll do an update version around the end of this week.

As for the Vampire game...it sparked too much of "Hey Jake, design my Vampire game, not yours," although I think that everyone had the best intentions. I got frustrated and there were people in my group that I didn't feel could handle the content of the game, so I shelved it. It's not gone, just on a back-burner. I'm planning La Famiglia for Gen Con, though.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET