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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: More questions from a newbie  (Read 1493 times)
Lance D. Allen
Member

Posts: 1962


WWW
« Reply #15 on: April 07, 2003, 04:50:03 AM »

Interesting rule. I like it, actually.

Integrate it into the combat simulator, now.

What, you're not working on it yet?

::grins::
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~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Valamir
Member

Posts: 5574


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« Reply #16 on: April 07, 2003, 05:30:14 AM »

How about treat the shield like a terrain roll.
Pull a certain amount of dice out of the pool, roll against a target number dependent on the shield size.  Success equals shield block, failure indicates...it doesn't.  If you want to go turtle, you use a ton of dice, if you want the ability to be aggressive you don't.

You could then, if one was so inclined, get into the effects of multiple successes.  Perhaps a single success only gives you half the normal protection from the shield while 2 successes gives full (if it proves too easy to get a single success).  Perhaps successes beyond that allow for shield bashes or "block to open" sorts of moves.

Seems sensible to me anyway.
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Brian Leybourne
Member

Posts: 1793


« Reply #17 on: April 07, 2003, 12:50:16 PM »

Quote from: Wolfen
Interesting rule. I like it, actually.

Integrate it into the combat simulator, now.

What, you're not working on it yet?

::grins::


Too busy with the Character Generator right now. It's mostly done though, and as soon as my testers get back to me I should be able to send that to Jake and then maybe get back to the Combat Sim. Maybe I'll even get the combat AI sorted, but it's a hell of a task, let me tell you.

Brian.
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Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
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