The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:49:59 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
100% Subjective Character Creation
Pages:
1
[
2
]
« previous
next »
Author
Topic: 100% Subjective Character Creation (Read 1930 times)
Ron Edwards
Global Moderator
Member
Posts: 16490
100% Subjective Character Creation
«
Reply #15 on:
April 03, 2003, 11:57:40 AM »
Hey James,
If you were really into Gamist role-playing, then they wouldn't be stigmas and concerns - they'd be plain old rocking fun.
What you're dealing with, possibly, is
fear
of Gamism - or perhaps fear of what I'm calling Hardcore Gamism, which is to say, bringing the Social Contract itself into the arena of challenge/competition.
That fear is so over-riding in some role-players that they will design whole game systems devoted to containing or excluding it, usually to the detriment of whatever it was they were hoping to enjoy in the first place.
Best,
Ron
Logged
M. J. Young
Member
Posts: 2198
100% Subjective Character Creation
«
Reply #16 on:
April 03, 2003, 10:55:37 PM »
Multiverser's character generation is of this free-form sort. Most player characters are supposed to be accurate representations of the players, so the identity of the player becomes the limiting factor, to a significant degree (if you're really an expert marksman, where are your medals?). However, it's entirely possible to play the "not I" character, and of course the referee constantly creates NPCs as adjuncts, antagonists, and others, who are not based on real people. The process is the same: create the concept of who this character is, and then translate it to game terms.
I had posted something on this somewhere, but I can't figure out how to search for it right now. More recently I organized those thoughts into an article at Gaming Outpost,
http://www.gamingoutpost.com/GL/index.cfm?action=ShowProduct&CategoryID=54411&ProductID=71050&publisherid=54849
">Game Ideas
Un
limited: CharGen
, but you have to subscribe over there to access it.
One thing I suggest is having each player write a character concept, something general (maybe with a word limit), such as
Quote
Flash Gordon, all-American football hero type big on courage, action, and charm.
Quote
Dr. Zarkov, brilliant eccentric scientist whose theories, once thought nonsense, are proving true, and who has had to develop many skills in a variety of technologies to pursue his work on his own.
Quote
Dale Arden, beautiful socialite with surprising spunk and inner strength as well as keen insight into how others think.
Then pass the papers to the left, and let the next player at the table figure out how to convert that character into game terms--what skills should he have, what should his abilities be, how do I make this into what that brief says within the terms of this game? Some characters will wind up with high attributes, others with lots of skills, each with strengths in the appropriate area.
For a completely different approach, check out whatever you can find of
Legends of Alyria
. In this game, the characters are created cooperatively by the entire gaming group, and only after they've been created and assigned their general position in the starting point of the game do the players decide who plays which of them. Thus everyone is interested in making all the characters worth playing, because at the time the characters are being created no one knows who will play which one.
Those are some ideas.
--M. J. Young
Logged
Check out
Multiverser
M. J. Young Net
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum