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RPG Theory
Probability calculation
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Topic: Probability calculation (Read 2768 times)
taalyn
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Posts: 370
Aidan Grey
Probability calculation
«
Reply #15 on:
April 06, 2003, 04:44:20 AM »
So, I thought I made some progress:
Given:
A balanced caern (equal number of motes of each color)
m: number of motes of each color, number of target motes
a: number of adjacent motes (=2m)
c: number of motes in caern (=7m+3)
h: hand, number of motes drawn from caern
Then:
X: number of possible ways to draw h motes from caern of c motes:
c!/(c-h)!h!
number of ways to get x target motes: same formula - m!/(m-x)!x!
Y: number of ways to get x target and y adjacent motes:
m!a!/(m-x)!(a-y)!x!y!
So, to get probabilities of successes:
sum the #s of ways for possible combinations (i.e. add the # of ways in which you can get 5 success with a hand of 4: ways for 5 asdjacent motes (A), 3A and 1 target (T), 1A2T).
this sum, divided by number of possible ways of drawing 4 motes, should give the probability of drawing exactly 5 successes with a hand of 4.
Or so I thought.
Something's still wrong with the calculations - except for hands 1 or 2,
everything is apparently not possible. What am I doing wrong?
Aidan
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Aidan Grey
Crux
Live the Abnatural
taalyn
Member
Posts: 370
Aidan Grey
Probability calculation
«
Reply #16 on:
April 06, 2003, 09:05:02 PM »
so, I just did a brute force crunch - just ran 10 million draws, and calculated odds that way. It was much easier.
Aidan
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Aidan Grey
Crux
Live the Abnatural
bladamson
Member
Posts: 40
Probability calculation
«
Reply #17 on:
April 06, 2003, 10:05:16 PM »
hahahaha, yeah, it is most of the time. :)
Still useful to know at least the basis of the theory from the textbook though; helps you design and fix the mechanic, even if it's still easier to brute force the exact figures.
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B. Lee Adamson, P.P., K.S.C.
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