News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

More questions from a newbie

Started by Eamon Voss, April 02, 2003, 12:35:40 PM

Previous topic - Next topic

Lance D. Allen

Interesting rule. I like it, actually.

Integrate it into the combat simulator, now.

What, you're not working on it yet?

::grins::
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

Valamir

How about treat the shield like a terrain roll.
Pull a certain amount of dice out of the pool, roll against a target number dependent on the shield size.  Success equals shield block, failure indicates...it doesn't.  If you want to go turtle, you use a ton of dice, if you want the ability to be aggressive you don't.

You could then, if one was so inclined, get into the effects of multiple successes.  Perhaps a single success only gives you half the normal protection from the shield while 2 successes gives full (if it proves too easy to get a single success).  Perhaps successes beyond that allow for shield bashes or "block to open" sorts of moves.

Seems sensible to me anyway.

Brian Leybourne

Quote from: WolfenInteresting rule. I like it, actually.

Integrate it into the combat simulator, now.

What, you're not working on it yet?

::grins::

Too busy with the Character Generator right now. It's mostly done though, and as soon as my testers get back to me I should be able to send that to Jake and then maybe get back to the Combat Sim. Maybe I'll even get the combat AI sorted, but it's a hell of a task, let me tell you.

Brian.
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion