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RPG Theory
The Impossible Thing - textual examples
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Topic: The Impossible Thing - textual examples (Read 3244 times)
Jack Spencer Jr
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Impossible Thing: textual examples
«
Reply #15 on:
April 09, 2003, 02:23:25 PM »
Quote from: Mike Holmes
At the time we were all working through these things as "GMing issues". That is to say that it was still pretty much unthinkable to most GMs that the players be given any power over plot at all. The theory at the time was about how as a GM to make a plot, while not completely ignoring the player's decisions.
Fascinating. My friend who's game I'm discussing over on
Actual Play
is continuing to labor at this same issue. Currently he is using GM tricks like the one descibed in that thread to "not completely ignore the player's decisions" and desires. He hasn't gone to pure railroading yet, but his girlfriend has.
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