*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 06:49:28 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: The Impossible Thing - textual examples  (Read 3244 times)
Jack Spencer Jr
Guest
« Reply #15 on: April 09, 2003, 02:23:25 PM »

Quote from: Mike Holmes
At the time we were all working through these things as "GMing issues". That is to say that it was still pretty much unthinkable to most GMs that the players be given any power over plot at all. The theory at the time was about how as a GM to make a plot, while not completely ignoring the player's decisions.

Fascinating. My friend who's game I'm discussing over on Actual Play is continuing to labor at this same issue. Currently he is using GM tricks like the one descibed in that thread to "not completely ignore the player's decisions" and desires. He hasn't gone to pure railroading yet, but his girlfriend has.
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!