The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 04, 2021, 02:58:16 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
216
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
24 Hour Game
Pages:
1
...
7
8
[
9
]
« previous
next »
Author
Topic: 24 Hour Game (Read 62969 times)
philreed
Member
Posts: 203
24 Hour Game
«
Reply #120 on:
April 14, 2003, 09:39:54 AM »
Quote from: Andy Kitkowski
Sorry I'm jumping in late, I had very little to contriute.
I just downloaded the final PDF.
Creating the game, I figured, would take all the time available. I imagined little more than long strings of text. The layout of this document is amazing. Truly amazing, given the amount of time you spent on it.
JESUS H. CHRIST, Philip, you really cease to amaze me.
I'll assume you meant "never" in place of "really." If I'm wrong please don't tell me since it would hurt my feelings.
The layout and art was actually the very first thing I worked on. I then wrote around the pages I designed and made minor tweaks to the page design as needed. I find this really works for me since it lets me work on something I need (but don' need my brain for . . . that was all done on autopilot) and think about what I'll be writing while I work in Photoshop. I highly recommend working this way.
I'm anxious to read over stuff tonight but it may not happen since my day is really going to hell. I pray for the day I can spend at home just working on my own projects.
Logged
------------------------
www.roninarts.com
iago
Member
Posts: 863
24 Hour Game
«
Reply #121 on:
April 14, 2003, 09:43:22 AM »
So, Phil, is the general vibe to start a new topic for critiquing the games that have been done, and keep this as a pure development thread?
Logged
Fred Hicks
Fate
*
Don't Rest Your Head
*
Spirit of the Century
Check out the
Evil
philreed
Member
Posts: 203
24 Hour Game
«
Reply #122 on:
April 14, 2003, 09:56:04 AM »
Quote from: iago
So, Phil, is the general vibe to start a new topic for critiquing the games that have been done, and keep this as a pure development thread?
Sounds like a good idea to me. I'll try and post one "critique" a day starting tomorrow. Someone else feel free to start the new thread.
Logged
------------------------
www.roninarts.com
Andy Kitkowski
Member
Posts: 827
I LIKE GAMES
24 Hour Game
«
Reply #123 on:
April 14, 2003, 10:10:31 AM »
Quote from: philreed
I'll assume you meant "never" in place of "really." If I'm wrong please don't tell me since it would hurt my feelings.
Oops- Typo! Fixed now... :)
Yeah, I guess I should save my critique (which amounts to little more than "F*in' Awesome Job, guys!" until I get a chance to really read it) for another thread...
Logged
The Story Games Community
- It's like RPGNet for small press games and new play styles.
iago
Member
Posts: 863
24 Hour Game
«
Reply #124 on:
April 14, 2003, 10:16:36 AM »
Critiquing thread has been started:
http://www.indie-rpgs.com/viewtopic.php?t=6045
Logged
Fred Hicks
Fate
*
Don't Rest Your Head
*
Spirit of the Century
Check out the
Evil
bluegargantua
Member
Posts: 167
Tick-tick-tick
«
Reply #125 on:
April 18, 2003, 02:57:04 PM »
I'm gonna take a crack at this. We'll see what pops out 24 hours from now. I'll tell you right now, it won't be nearly as pretty as vs. Monsters. Gol darn bar-raisers....
:)
Tom
Logged
The Three Stooges ran better black ops.
Don't laugh, Larry would strike unseen from the shadows and Curly...well, Curly once toppled a dictatorship with the key from a Sardine tin.
philreed
Member
Posts: 203
Re: Tick-tick-tick
«
Reply #126 on:
April 18, 2003, 03:22:33 PM »
Quote from: bluegargantua
I'm gonna take a crack at this. We'll see what pops out 24 hours from now. I'll tell you right now, it won't be nearly as pretty as vs. Monsters. Gol darn bar-raisers....
Good luck!
Logged
------------------------
www.roninarts.com
Ryan Chaddock
Registree
Posts: 3
24 Hour Game
«
Reply #127 on:
April 18, 2003, 09:54:19 PM »
Hmm. I think I'd like to try it tonight, but I don't know. I've never done any layout before and I've never worked with acrobat format. Plus my job could get in the way in terms of needing sleep. Lemme see if I can get some Acrobat stuff up and running.
This stuff is really inspiring. I'm getting all kinds of ideas just reading everyone else's posts and games. Hopefully I wont come up with a good one BEFORE I start.
Logged
-Ryan
Ron Edwards
Global Moderator
Member
Posts: 16490
24 Hour Game
«
Reply #128 on:
April 19, 2003, 06:10:21 AM »
Hello,
The last few posts are pretty empty, folks. Please consider this (wonderful) thread closed, and head for the threads about the games.
If you're doing your own 24-hour RPG, good for you and post about it after you have something to show. Don't post about "I'ma gonna do it!" please.
Best,
Ron
Logged
Pages:
1
...
7
8
[
9
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum