Welcome, Guest. Please login or register.
August 19, 2022, 08:58:47 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 83 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Author Topic: Lunch Money.  (Read 8996 times)

Posts: 302

« on: April 09, 2003, 08:13:25 PM »

Anyone played this game?

It's a standalone card game; two decks, put out by Atlas. Came out.. dunno, five or six years ago? I tend to get a couple of games in a month.

One of its best qualities is the artwork; photographs, actually, of this demented little girl (story goes that it's the photographer's daughter, though I've never researched it).

After hanging around Anvilwerks' forum for a few weeks, I've started to branch out and check out the other games. Looking over Little Fears, it seems like Lunch Money might be some kind of cool game aid. I don't have it yet (hopefully remedied within a few days) and have no idea on the mechanics, but.. enh. 'twas something that crossed my mind.

You see:
Michael V. Goins, wielding some vaguely annoyed skills.
Jason L Blair

Posts: 636

Nothing is sacred.

« Reply #1 on: April 10, 2003, 05:38:23 AM »

When we released Little Fears at Origins 2001 a few people thought we were the same company that made "Lunch Money." Heh. Anyway, yes I got _Lunch Money_ just after it was released and I think it's a supremely fun game. I'd like to see a conversion for using the LM cards as a resolution mechanic for LF, actually.

Jason L Blair
Writer, Game Designer

Posts: 5574

« Reply #2 on: April 10, 2003, 07:27:27 AM »

Lunch Money is a good game.  I would say its a great game but it has one almost fatal flaw in a card game.  It leave the damn rules off of the cards!

A little less angsty art and little more actual game related info on the cards (relative to combos and such) would have made it so much easier to play.


Posts: 18

« Reply #3 on: April 10, 2003, 01:23:55 PM »

Fab game.  I had the painful, but rewarding, task of getting dists and retailers to look beyond the pics to the game itself (I was Atlas' sales manager at that time)...lots of demos and then even more demos.

BTW, that game came to us nearly complete.  A friend brought it to John and I while we were at a Cap City show in Chicago...the designer wanted to offer it to SJG (he knows the folks), but was rightly afraid that it would be tweaked and tamed too much to fulfill the designer's vision.  Atlas reorged some of the wording and a few rules mods, and there you go.

ttfn - woody

[0] Darin "Woody" Eblom             | Phone (507) 645 - 2708  Fax 2711   |
  • President and CEO                |         Hot Games. Cool Folks           |
  • Tundra Sales Organization     |  http://www.tundra-sales-org.com   |

Posts: 36

« Reply #4 on: April 10, 2003, 03:42:20 PM »

Not only do I remember Lunch Money, but I also remember the Lunch Money Button Men (well, actually Button GIRLS in this case).  It was a lot of fun and one of the few card games I ever liked enough to actually buy.

Posts: 12

« Reply #5 on: April 15, 2003, 12:13:18 PM »

Yeah Lunch Money is lot of fun - when you play it rpg-wise

Posts: 129

« Reply #6 on: April 21, 2003, 06:59:31 PM »

Some of my fondest high school memories include playing lunch money while discussing catch 22 during one of my classes.

As for a conversion mechanic...it could work out.  Draw a card add your stat for normal tests.  Try to beat the gm's target number.

For opposed tests both players draw cards and add stats he who is highest wins.

Best of all I have that game session where the villian plays games in exchange for peoples lives.  Lunch money would be perfect because it is easy to learn and fairly fast paced.

"I think where I am not, therefore I am where I do not think.
What one ought to say is: I am not whereever I am the plaything of my thought; I think of what I am where I do not think to think."

Posts: 61

« Reply #7 on: May 16, 2003, 03:54:57 PM »

One somewhat obvious mechanic would be to use the character's Hands score as the size of their LM hand (or 2 x Hand, if that's too restrictive).  I think, while LM will inflict more damage than most LF hth, it's not off the LF damage scale already established...


Exterminate all rational thought.
                  ---Wm. S. Burroughs
Pages: [1]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!