The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:37:14 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
Rolling gobs of dice... yet another alternative
Pages:
1
[
2
]
« previous
next »
Author
Topic: Rolling gobs of dice... yet another alternative (Read 3681 times)
Bailywolf
Member
Posts: 729
Rolling gobs of dice... yet another alternative
«
Reply #15 on:
May 12, 2003, 05:15:50 AM »
I love this idea- the and the initiative tweak would seem to work fine without blowing anything major in the system.
Anyone have any actual play on this mechanic? I'd love to hear how it handles in play.
-Ben
Logged
Bailywolf
Member
Posts: 729
Rolling gobs of dice... yet another alternative
«
Reply #16 on:
May 16, 2003, 06:12:01 AM »
Here's the Initiative tweak I used when I ran a one-shot the other evening to complement the even/odd rolling I used. I cribbed the basic idea from Feng Shui who's shot counter order of action system I've always liked.
Roll initiative, and count Evens, then tripple the result. This is your Shot Count. Like in FS, you count backwards from this number, and each full action requires 3 shots to complete. You can make a snap-shot action to prempt an enemy at any time- simply declare it. Snapshots demand you trade precision for speed, so each -1 to the shot count costs you 3 dice on the roll. As in all things, you can roll dice into this from previous actions, and if you wish to take set-up actions, you can roll dice into the next round's initiative roll.
For example, Urngold the Northman and his clever companion The Red Prowler are fighting the reanimated mummy of Hedra the Most Terrible, on of The City's founding witch-queens. Everyone rolls initiative.
Urngold: 3 evens x 3 = Shot Count 9
Red Prowler: 5 evens x 3 = SC 15
Hedra tMT: 4 evens x 3 = SC 12
The Red Prowler goes first, acting normally on 15, 12, 9, 6, 3, and 0. Before anyone does anything, he uses his Quick Feet ability to set himself up in good position to nail Hedra with his rapier (rolling his successes into his attack roll on 12).
It takes a normal 3-count action to summon power or release a spell.
It played out quite well- we used a track drawn on paper and marked with coins on it to count down the shots.
Logged
John Harper
Member
Posts: 1054
flip you for real
Rolling gobs of dice... yet another alternative
«
Reply #17 on:
May 17, 2003, 04:02:10 PM »
Hey Ben,
That sounds cool. I've always been a fan of the Feng Shui shots system, too.
Question: Did you charge one shot for an active dodge/parry, like FS does? Seems like a necessary component given the way standard
Donjon
works. Actually, to map to
Donjon
better, you'd have to charge a full 3 shots for a parry, but if you do that, you might as well not multiply by 3 in the first place. :)
Logged
Agon
: An ancient Greek RPG. Prove the glory of your name!
Jason
Member
Posts: 21
Rolling gobs of dice... yet another alternative
«
Reply #18 on:
August 13, 2003, 02:50:23 PM »
I ran a group this weekend, and it went well. I didn't do combat quite right (i was adding the DR of the weapon to attack and damage). I only noticed a couple things.
It seemed like the players were getting gobs of successes when attacking the poor little blood goblins and wolves. The mage would get 8-10 successes usually, easily killing those little things with no problem. I think maybe as the donjon level goes up this will change.
Also, I think the person with a bigger die pool has a bigger advantage. Say I have 3 dice and you have 6. If it were d20 I'd have a change of rolling a 20. With odd or even I don't get that.
jason.
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Rolling gobs of dice... yet another alternative
«
Reply #19 on:
August 14, 2003, 10:09:18 AM »
That's quite true. The regular dice method used is quite favorable to the underdog. The Even/Odd gives you something much more akin to your typical sim bell curve. Meaning the underdog only succeeds on a miracle.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum