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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: what do you need from an RPG? (repost of older thread)  (Read 5480 times)
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Posts: 247


« Reply #15 on: April 16, 2003, 02:25:07 PM »

Ron,

In that case, the game is pretty much finished.  As you may have gleaned from other threads about Kathanaksaya, it is pretty much finished.  It is ready for playtesting.  I have played with the system twice (with experienced gamers), and it went well enough.  Unfortuantely, I didn't have time to prepare something more substantial.  

Now, I think I am ready for the next phase, whichever that is.
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Ron Edwards
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« Reply #16 on: April 16, 2003, 02:26:44 PM »

Cool! The next phase is now! Play and feedback. You play, we play, the text gets a beating, and so on.

I've got my copy and have added it to the stack ...

Best,
Ron
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Green
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« Reply #17 on: April 17, 2003, 08:43:17 PM »

Tomorrow (or rather, later on today), I'm playtestint it again, but this time it'll be more structured and planned.  I would like to do an online playtest, if only that way I could get more people together instead of relying on solos.

As far as your suggestions in your previous post, I take it you mean you want designers to focus more on what the game is than what it isn't.  So, instead of saying, "My game is different from Game X because..." or "This is not like Game X because...", you actually say what it is the game does.
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« Reply #18 on: April 20, 2003, 07:35:45 AM »

Are there any thoughts on Kathanaksaya itself, though?
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