The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 20, 2022, 10:39:34 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
81
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
General Forge Forums
Actual Play
[Tunnels & Trolls] Killed me a player-character (spit)
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Tunnels & Trolls] Killed me a player-character (spit) (Read 27511 times)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Tunnels & Trolls] Killed me a player-character (spit)
«
Reply #15 on:
May 01, 2003, 12:37:14 PM »
Funny, but when I came to those "Sister/Interesting path" splits, I was always trying to figure out if there was a tactically better way to go or if the author was trying to get me to go in a particular direction. So that I'd do better. Sort of a meta-gamism. I had no interrest at all in whether my character saved the sister at all; unless she was worth points to save...
The over-riding mechanics, to me, made anything other than Gamism just not the point of the game. All color to adventure by.
I remember this with "choose your own adventure" books a lot. What really cheesed me off is how in both this sort of game, and book, you really can't as a player "figure out" what the smart move is. When you get hosed, you almost always feel that the game betrayed you by not giving you a chance to avoid the problem. I mean, it's like you say, Ron, sometimes it was actually "Do you go left (p23) or right (p24)?" And left meant death.
No wonder people cheated. I always did.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Ron Edwards
Global Moderator
Member
Posts: 16490
[Tunnels & Trolls] Killed me a player-character (spit)
«
Reply #16 on:
May 01, 2003, 12:54:37 PM »
Hey Mike,
For me, Beyond the Silvered Pane is the best of the Gamist solos, mainly because its "rules" for what was smart and what was dumb were pretty intuitive to pick up (again, for me). It could kill ya, but most of the time, you could see why. Also, it was made up of mini-adventures rather than one long grind, so you could choose how much you'd put yourself at risk - or similarly, how much/long you felt like playing at all. Very different from Naked Doom, for instance.
Best,
Ron
Logged
efindel
Member
Posts: 145
T&T combat
«
Reply #17 on:
May 07, 2003, 08:19:23 AM »
(Hope it's OK to still post to this thread a week later...)
I don't remember if I've mentioned it here before, but here's another bit of foreshadowing of later narrativist systems in T&T...
Last year, I was talking about Story Engine to an old friend, and started telling him about the "cut scene" concept in it. In SE, a scene which needs resolution is supposed to be coupled to a particular attribute -- Mind, Body, or Spirit. In order to use a trait under another attribute to affect the resolution, you have to invoke a "cut scene" -- a mini-scene where you do something to affect the main scene, using that trait (or traits). That mini-scene is resolved, and its resolution "feeds into" the main scene.
My friend then replied that that was just like how magic, missile fire, surprise, and other things work in T&T combat -- since combat rounds are two minutes long, missile fire while closing, say, is resolved as a separate sort of "sub-round" within the main round. I looked through a T&T rulebook, and that is just how they talk about doing it -- just without the fancy terminology.
--Travis
Logged
ejh
Acts of Evil Playtesters
Member
Posts: 309
[Tunnels & Trolls] Killed me a player-character (spit)
«
Reply #18 on:
May 07, 2003, 01:01:16 PM »
Ron -- I grew up on T&T, played virtually nothing else from the late 70s to the mid to late 80s. (Remember, I was born in '69, so when I say I started in the late 70s, I literally grew up playing T&T.)
Is it any wonder I'm allergic to rules-heavy systems, and a sucker for solo play? :-)
Having started out with T&T instead of D&D is kind of like having started out on an Amiga instead of a Mac or PC, or having started out with Lisp instead of C or Java.
You're out there in left field wondering why everybody else likes that boring shit so much, but kind of wishing it weren't so lonely where you are.
Oh, yeah, and the Danforth art, I'm so with you on that. I grew up defining "good fantasy art" by how much it reminded me of Liz's work. :)
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum